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Posts posted by Funnyman
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5/5/4 :3 >/////////<
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Hi, my name is Irons, the BCMD of the 21st! If you have any questions feel free to ask me or any CMD! We are here for you!
+1
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I am going to kiss you bring back AV-7 my beloved +1
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5/5/3 performance wasnt the best, but was fun having the ARF and ARC feature
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You are my sunshine, my only sunshine
+1
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I enjoyed bringing ray ray into custody and hearing his please for mercy 5/5/5
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Both Ds and TK are in desperate need of rework, only single WL subunits on the server rn and both are severely lacking in what they have to offer. +1
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+1 just give TK a 200% speed increase :)
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Short king on top! +1
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Can’t believe Kaiser would abuse power to give glupshitto intercom perms >:(
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+1
Welcome to the 501st Legion! I am BOOM, one of the Commanders of the battalion. Please feel free to reach out if you ever have any questions! We are here for you!- 1
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Gonna wait till he responds to vote since it’s his report
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5/5/5 the bit was amazing
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Void this suggestion, if this were to go through Keller and charger would take up ARC slots and that would leave only 2 ARC slots open in the 21st for non LC. Not something we want to do.
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW CLOROX LETS GO BABY!!!!!!!!!!!!!
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Not sure if you can void a server suggestion but void, after discussion with irons we are gonna try a different suggestion.
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5/5/5 i love killing droids
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48 minutes ago, KaiserNeiner said:
Yeah you had me until that last bit. Your subunit's don't need specific kits to compete with each other, and if they do then they aren't really unique enough imo. From my personal experience, 212th has Ghost Company and 2ndAC. Ghost Company is 100% screwed with their kit vs 2ndAC, but the units have different specializations and have different things that make them cool. What is KU's cool thing right now? Weapons? If so, SO is always going to be more sought after than KU due to cloaks.
KU's main appeal as of now is its status as an ARC unit, giving each of its members a Westar on top of medic, heavy or JT kits.
Also, in regard to my previous comment, I should have worded it better. The main reason for this suggestion isn't to try to get an edge over SO in terms of kit, it was to give KU kit that deviates from the Rancor standard of Westar+Specialization, and give KU a defining feature that makes them different from other ARC subunits. This isn't really to create an identity, it's to enhance the current identity of KU, by giving KU troopers another advanced piece of kit that will allow them to show even more of the elite ARC status we have been trying to build.
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Hey Kaiser! Happy to answer your questions!
11 minutes ago, KaiserNeiner said:Does KU require ARC trainings? Is the kit the same as regular ARC troopers minus the pistols and the chain gun/wrist blaster?
-1 for now I dont think y'all need dual pistols while also having Westars on all jobs, basically just a Rancor or ARC subunitYes, KU Does require ARC, since we have the Westar M5 in every kit.
Next, the DC-17s is a single pistol, I believe there is some confusion between the Dual DC-17's and the DC-17s.
Next, in regard to the Rancor/ARC subunit, while that would work in many battalions, in the context of the 21st where KU has to compete with SO, one of the best subunits on the server kit wise, we need more other than being a mini-Rancor, especially since SO has an ARC job. I hope this cleared some things up for you and answered your question! -
Add the DC-17s to KU jobs
Name: Funnyman | Keller
RP Rank:CMD
Suggestion: Add the DC-17s to all Kellers Unit Jobs
Implementation: Add rw_sw_dc17s
Lore: N/A
Workshop content if applicable: Requires developmentAdd or Change: add rw_sw_dc17s
Jobs: KU Commander KellerSlots:1
Description: N/A
Model: models/jayarr/marines/keller/keller.mdl
Weapons:
rw_sw_wristblaster_heavy_blue
rw_sw_dual_dc17
rw_sw_westarm5
tfa_chaingun_ferty
rw_sw_dc15a_o
rw_sw_dc15s
comlink_swep
rw_sw_dc17s
Job: Kellers Unit ChargerSlots:1
Description: N/A
Model: models/jayarr/marines/keller/charger.mdl
Weapons:
rw_sw_wristblaster_heavy_blue
rw_sw_dual_dc17
rw_sw_westarm5
tfa_chaingun_ferty
rw_sw_dc15a_o
rw_sw_dc15s
comlink_swep
rw_sw_dc17sJob: Kellers Unit Aerial Assault Trooper
Slots: N/A (Because MCS, but batt rules will put at 3)
Description: N/A
Model: models/jayarr/marines/keller/kellers_recon.mdl
Weapons:
rw_sw_westarm5
sent_boosterpack
rw_sw_dc15a_o
rw_sw_dc15s
comlink_swep
rw_sw_dc17sJob: Kellers Unit Medical Trooper
Slots: N/A
Description: N/A
Model: models/jayarr/marines/keller/kellers_medic.mdl
Weapons:
rw_sw_westarm5
rw_sw_dc15a_o
rw_sw_dc15s
comlink_swep
rw_sw_dc17s
weapon_bactakit
rust_syringe
Job: Kellers Unit Heavy TrooperSlots: N/A
Description: N/A
Model: models/jayarr/marines/keller/kellers_heavy.mdl
Weapons:
rw_sw_westarm5
rw_sw_dc15a_o
rw_sw_dc15s
comlink_swep
rw_sw_dc17s
rw_sw_z6
Other: KU needs something to stand out besides being a harder to get ARC job, and this is it. KU needs some kit that is unique to it, and with the single variant of the DC17s being unobtainable in the shop, and the duals being obtainable only by long time members of the server, the DC17s can shine through as a defining aspect of KU.- 1
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2 minutes ago, Drip said:
Wrong Wristblaster
Do you know the correct one? Because I'm looking at the ARC WL and this looks to be the right one
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1 hour ago, Mystic said:
im not referring to jobs im referring to loadouts. If i wanted to better my subunit i would be asking for a unique weapon thats worth going through the tryout for. not something someone can get anywhere else.
Thanks for clearing that up! I have been looking for some options to add to our WLs, but I have been putting some thought into it before I make the final decision. I am close, so it shouldn't be long before I make the suggestion on the forums for the change.
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5/5/5 :3