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Scribbles

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Everything posted by Scribbles

  1. I've tested Komrks shotgun. Its weaker than the republic shotgun.
  2. Scribbles

    force powers

    put N/A if there isnt anything in that slot. Its a good idea but use the proper format.
  3. +1, Flamethrow is obviously a big much but yknow. Optional. But yea, a few things need a buff due to them being actually weaker than standard normal weapons.
  4. Now that you can't really buy the DC-17s anymore, yea i +1 this. Since only CMDrs have them
  5. Name: Scribbles Suggestion: Buffing Jaings sniper rifle to be similar with SOBDE Counter parts, because is it a bit much to ask to make his weapon at least stronger then any ingame store bought sniper? i.e the LD-1 already and the E5-S. Im not saying make them as strong as RC as yknow, the snipers in each squad have their specialty and what not. But just make it a liiitle bit more impactful than a storebought weapon? Implementation: Buff jaings sniper rifle damage to 300.. Like giving him the LD-1 But having one do 300/350 named "Jaings Sniper Rifle" Like the 104th DC-15A, or the Kom'rk Shotgun, and The Mereel Z6, just a small difference. Lore: "They say Jaing tracked Grievous in the war. Master assassin, sniper, general pain in the backside. Don't underestimate him." (Direct quote from the wiki) I can post more if need be. Workshop content if applicable: Already in the server (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change the Sniper Job: null_jaing Model: N/A Weapons: iqa11_sniper_rifle or tfa_wsp_5 Other: I know Zim plans to give Jaing the LD-1 for future, but would asking for something similar to Kom'rks shotgun be alright? He'd be the only one who would get this of course, along with the repair tool. (Also the Rako Hardeen rifle on jaings job is omegalul) (Also yes Zim i know you noted down the things in the update, but this is a suggestion, you are free to deny this if you wish <3)
  6. #BuffJaingsSniper
  7. Okay so, i did testing with this pack, the ships are probably supposed to be used for the skybox, but with a resize tool it's possible to make this more proportionately sized. The first image is a standard size (The hitbox is all the way up there i know), The second is resized to triple the size, and makes it properlly sized. (the malevolence and whatever ship im standing on, i forgot the name are the smaller ones, all the other ships are accurate to their show/movie counterpart)
  8. The resizer does not change the hitbox of the object, i went into singeplayer and tested this out. as per example here. But i have taken a few screenshots to make the object larger, The first image is a normal Ship that isnt resized, the second is 3x as big. I think this would be a fun little tool for admins to play around with. This is all upto the devs/testers though.
  9. There's a mod to make them working vehicles. But i think it would get denied cause of the heavy load it would cause, the mutliple addons to get it working and what not. It would be easier for props to get inserted and dealt with then.
  10. As much as i'd love to see them back. Unfortunately it doesnt work. -1.
  11. I dont see why not, its just letting them use a cosmetic to make the flames more immersive. I can understand why people dislike the flamethrower, hence why they're so expensive. Yes they may ruin events because of the fire spam but for those who have it i dont see why they wouldnt be allowed to wear the suit as they wore it in lore when using said flamethrowers. +1 Tl;dr its literally just a cosmetic for the SO for a more immersive experience, and it would show event jobs what people to stay away from during events if they dont like flamethrowers.
  12. These are props, not vehicles. But if youre implying if the jobs would sit on them then yes it would help. Or you could nocollide and set a chair in it
  13. Im not certain this will work on vehicles. But Korm is doing testing to see if this will work in the first place. But if it does work on vehicles the hitbox will be the same, not increased.
  14. Er- If you're trying to copy staff then no. -1 I wouldnt have perma'd personally though.
  15. Thanks B. If this is buggy and you may think it will cause alot of lag (it only increases objects visually i think) then feel free to deny this straight up or something. But hopefully this will make a great addition
  16. Imagine spawning a captial ship instead of a frigate
  17. Scribbles

    New SWEP

    This would require alot of work because the head under the helmet is just a body group, and not generated at the time. So it would require them to update the models. But +1 for the idea, but as i said, alot of work.
  18. Name: Scribbles Suggestion: Adding this CIS Ship Prop pack for more immersive events, and overall feel for ships actually attacking/Or the republic going to attack during events. Implementation: Adding this prop pack. Lore: Literally a war between the Galactic Republic VS the CIS, thats what the CW is. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=768102717&amp;searchtext=CIS+Ship (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons: N/A Other: These are PROPS, not vehicles. Besides, during events i see every game master and helper using the current CIS Frigates (actual vehicles) as props usually anyway. I think this would make a great addition to events .
  19. Name: Scribbles Suggestion: Add a resizer tool for staff to make their Events more immersive, unsure how this will affect server stability but i want opinions on this. Implementation: adding the resizer tool for staff to use during events. Lore: None, this is for staff. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=116892991 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons: gmod_tool Other: This does not work on ragdolls/NPCs, only props. The hitbox doesnt change either i believe so it would just make it for objects that wouldnt involve shooting or contact. (i.e ships in the BG or something)
  20. Er- Lets keep CO how it is for now. -1 CO is doing fine at the moment.
  21. -1. Keep sev the way he is.
  22. 1. We already have a massiff model. 2. Whoever hound is may pick a grizzer (if i recall correctly) 3. This suggestion is already thing so there is no point in it. 4. Did you even run this by CG/BCMD of CG before making this post? Because you obviously didnt, due to the fact you would be told there already is a massiff/Grizzer thing going on. -1, already have it.
  23. try weapon behavior, disable 3d scopes
  24. Oof
  25. High command (specifically regs and seniors) watch over and train the battalions they see over. They trained them aswell, i dont see why they shouldnt get a small little buff to show a tad of superiority over normal troopers aside from just the rank. Yes you have another clone but lets be honest, You want to focus on your Reg for a reason: Helping battalions train, interacting and showing how high command should act when serious times are serious (There is a time and place). *cough* and money *cough*, a Reg spot is not an occupant spot to just sit there and wait for your T-I-G to pass by so you can apply for something else. +1 to this. I'd say a small health/armor buff if anything like 100 hp and health. Speed is not really necessary. I wouldn't really say a weapons buff because that just creates more work for the people who make these, also they already have a rather small arsenal anyways in comparison to many many other trooper classes/battalions.
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