Mike Posted July 31, 2017 Posted July 31, 2017 Bug Type (server/forum): Server Severity level (1-3): 1 Evidence (if you can): I tested this in sandpit on my own time Description of the bug: If you put any gun on safety and then click 2 times really fast you gun will fire without using ammo although from what I can tell it wont do damage and is a audio/visual glitch How can we recreate it: literally just safety your gun and then left click to times really quickly
Posted July 31, 2017 Bug Type (server/forum): Server Severity level (1-3): 1 Evidence (if you can): I tested this in sandpit on my own time Description of the bug: If you put any gun on safety and then click 2 times really fast you gun will fire without using ammo although from what I can tell it wont do damage and is a audio/visual glitch How can we recreate it: literally just safety your gun and then left click to times really quickly
Cappy Posted August 1, 2017 Posted August 1, 2017 Well, I mean.. It's just an audio/visual glitch, if it isn't actually causing harm to other players there isn't really a problem with it that needs fixing... But yes, it'd be really simple by adding a boolean that checks if the gun is currently in safety. If it is then it can just disable the function of firing until the gun isn't in safety any longer. Really simple to fix.
Posted August 1, 2017 Well, I mean.. It's just an audio/visual glitch, if it isn't actually causing harm to other players there isn't really a problem with it that needs fixing... But yes, it'd be really simple by adding a boolean that checks if the gun is currently in safety. If it is then it can just disable the function of firing until the gun isn't in safety any longer. Really simple to fix.
Evan Posted August 1, 2017 Posted August 1, 2017 5 minutes ago, Yashiro said: Well, I mean.. It's just an audio/visual glitch, if it isn't actually causing harm to other players there isn't really a problem with it that needs fixing... But yes, it'd be really simple by adding a boolean that checks if the gun is currently in safety. If it is then it can just disable the function of firing until the gun isn't in safety any longer. Really simple to fix. if (gun_safety) { //disable cues from mouse 1 or some shit } 1
Posted August 1, 2017 5 minutes ago, Yashiro said: Well, I mean.. It's just an audio/visual glitch, if it isn't actually causing harm to other players there isn't really a problem with it that needs fixing... But yes, it'd be really simple by adding a boolean that checks if the gun is currently in safety. If it is then it can just disable the function of firing until the gun isn't in safety any longer. Really simple to fix. if (gun_safety) { //disable cues from mouse 1 or some shit } 1
Fido™ Posted August 1, 2017 Posted August 1, 2017 ik of the bug you are talking about... the bullets actually dont register and only show you shooting client side i have already encountered and tested this it is only clientside in which you see it
Posted August 1, 2017 ik of the bug you are talking about... the bullets actually dont register and only show you shooting client side i have already encountered and tested this it is only clientside in which you see it
Retired Founder Forseen Posted July 30, 2021 Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
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