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Increase Jedi health or make Force absorb last longer.


JBFox

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Posted

Name: JBFox

Suggestion: To increase Jedi's hp to coincide with the new damage buff. Alternatively we could increase the effective duration of force absorb so that you could take more hits. I would like the new damage buff if we had a way to last longer, but how it currently is spars are a completely random affair as the server's lag and the system's lag causes too much interference for spars to be skill based. 

Implementation: Just increase Jedi's hp. Or tweak the numbers for the force absorb stuff.

Lore: Since obviously in lore Jedi didn't run at each other with their sabers pointed down while looking at the floor I don't think I really need to say much here.

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Posted

neutral while this may work. the problem is I've had someone tell me 10000 health didnt even make the health last long and the spar lasted a total of 30 seconds. The better option would be to talk a 25% buff to damage instead

Posted

Haha...I may not be involved in the community as much as I want but the new damage buff seems like complete overkill. Currently I have heard clones are getting one hit or killed very quickly, welcome to the club.

Posted

-1. If this were done, and we kept the saber damage, this would make Jedi virtually unkillable if you are a clone.

Posted
46 minutes ago, Duck said:

-1. If this were done, and we kept the saber damage, this would make Jedi virtually unkillable if you are a clone.

Well why would clones be killing Jedi anyways? They're on the same side.

Posted
Just now, JBFox said:

Well why would clones be killing Jedi anyways? They're on the same side.

Ok I meant sith my bad. Worded it wrong. It would make sith jobs unkillable.

Posted
1 minute ago, Duck said:

Ok I meant sith my bad. Worded it wrong. It would make sith jobs unkillable.

Sith Jobs have increased hp anyways cause they're event jobs so I don't see your point. 

Posted
3 minutes ago, JBFox said:

Sith Jobs have increased hp anyways cause they're event jobs so I don't see your point. 

My minus one was more for the "Increased force absorb" cause that would affect event jobs as well. They would get their Set HP + Increased force absorb

Posted
Just now, Duck said:

My minus one was more for the "Increased force absorb" cause that would affect event jobs as well. They would get their Set HP + Increased force absorb

Alright that makes more sense. Increased hp for Jedi, at least in my eyes, only has positives. It will make Jedi vs Jedi sparring last much longer. I can see why you'd say -1 for the better absorb.

Banned
Posted

So
Pros:

-It will allow people spar. not like 2 hits  you are dead.

Cons:

-It will be very hard for clones to kill jedi.

-Event jobs will be getting pissed bcs of them.

Overral: NEUTRAL!

First and only Polish Director:pepeSheesh:

Posted

+1 for increased health until lightsaber is nerfed, -1 for increased force absorb

Posted

Honestly i think the health is fine so -1

Posted

-1 for only the fact that if you do this then Jedi will be even more buffed over the giant buff they just got. Cause now not only will they kill everything in one hit but they will be as hard as an event job to kill.

Former: Director for a bit, Omega Squad Niner for a bit, uhh other shit for a bit it's been a while I forgot :angy:

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Posted
1 hour ago, Tyzen said:

Honestly i think the health is fine so -1

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