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HVO rework/fixes


Stew

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Posted (edited)

Name: Stew

 

RP Rank: LT

 

Suggestion:

Tracking Launcher rework, RPS 6 scope got looked

Implementation:

currently it's pretty luck based on whether you shoot down ships with it based on whether they're in render, whether they're near you long enough for the lock on that takes ages to stick and whether or not they go behind obstacles.

 

My suggestion would be to reduce the time needed for a target lock, this lets you engage ships as they come into view and not as they are leaving your effective range.

 

In addition to this, it would be nice if the at as it currently is useless and reduces visibility, the accuracy of the RPS 6 can be inconsistent, due to either the poor scope or the dumbfire shot going off to the side of the cursor multiple times.

Lore:

Functional and effective weapons.

Workshop content if applicable:

(If no workshop content, suggest a developer or put "Require Development")

 

If you are asking to add or change a job, fill out the following if not, leave it out.

 

Add or Change:

(Any job modification requires all this information)

 

Job: HVO/HVOO

 

Slots: 

 

Description:

 

Model:

(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Idk this ATM I'll have a look if I'm awake any longer

Weapons:

(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get thi

s from the Q menu))

RPS 6 

Tracking Launcher

Other:

These are issues I have heard about from other HVOs in other battalions as well as encountered myself. I recognise that it may be difficult or impossible to implement some of these changes due to how Gmod is but any changes/attention to these long-standing issues would be appreciated.

Edited by TheBigBill
Template
Posted

What is a template

Current: Nothing

Former: BCMD Rex, Vaughn

Posted
5 minutes ago, TheBigBill said:

Tracking Launcher rework, currently it's pretty luck based on whether you shoot down ships with it based on whether they're in render, whether they're near you long enough for the lock on that takes ages to stick and whether or not they go behind obstacles.

My suggestion would be to reduce the time needed for a target lock, this lets you engage ships as they come into view and not as they are leaving your effective range.

In addition to this, it would be nice if the RPS 6 scope got looked at as it currently is useless and reduces visibility, the accuracy of the RPS 6 can be inconsistent, due to either the poor scope or the dumbfire shot going off to the side of the cursor multiple times.

These are issues I have heard about from other HVOs in other battalions as well as encountered myself. I recognise that it may be difficult or impossible to implement some of these changes due to how Gmod is but any changes/attention to these long-standing issues would be appreciated.

Dawg you gotta follow the template

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted

Template? I barely know her! Real talk put the template in I would love to see a buffed tracking launcher

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

  • 2 weeks later...
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
Absolutely no community backing.

 

Edited by BUB

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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