JerryTheClone Posted March 20, 2025 Posted March 20, 2025 (edited) I have a the console throwing whats wrong to me. | VikingDad2121 has connected [wOS] Advanced Lightsaber Forms have been localized! Init BValue: nil self.bUsingCharacter: nil Updating Return Button Attempting to reload all of MSS to fix load issues.Loading MSS v0.1.0 [synergy] Initialization started [synergy] Loading client files [Xaze] Class List has Populated [Synergy] Client Side Events Module Loaded Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Jura', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Reloaded Control: synergy.dpanel Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'.. Couldn't find/load font 'Reoboto', falling back to 'Tahoma'.. [synergy] Initialization done [Synergy Emotes] Client: Included syn_emotes/shared/sh_config.lua [Synergy Emotes] Client: Included syn_emotes/client/cl_emote.lua [Synergy Emotes] Client: Included syn_emotes/client/cl_emotewheel.lua [Synergy Emotes] No files found in directory: syn_emotes/client/resources [Synergy Emotes] No files found in directory: syn_emotes/client/components [MQS] Initialization started [MQS] Loading client files Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x9) [MQS] Initialization done Compact freed 2764800 bytes Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. Couldn't find/load font 'Exo 2', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Trebuchet', falling back to 'Tahoma'.. Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x7) Couldn't find/load font 'Railway', falling back to 'Tahoma'.. Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Jura', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'.. Couldn't find/load font 'Reoboto', falling back to 'Tahoma'.. Couldn't find/load font 'Jura', falling back to 'Tahoma'.. Redownloading all lightmaps Failed to load chatbox JS: error502 error code: 502 Synergy | You have no items pending. Unknown command: cl_playermodel_selector_force [BattlePass] Mission Progress data is invalid [BattlePass] Mission Progress data is invalid -------------------------------- Additional errors. Particles: Missing 'particles/doktor_muzzleflash.pcf' Attemped to precache unknown particle system "VES_fire_1_FP"! (x2) [DrGBase] Hi! :) Error! Flag "$nocull" is multiply defined in material "synergy/pets/lin_droid_dome"! Error! Variable "0" is multiply defined in material "sw_modular/panel_light_64"! Error! Variable "0" is multiply defined in material "sw_modular/pipe_stand_1"! material models/fortifications/jail_step_grate has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_swoop"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_flip"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_pant_short"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_pigtail"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Error! Variable "$emissiveBlendScrollVector" is multiply defined in material "servius/starwars/dc15x/dc15x"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL (x2) Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/foundling/hair"! material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_dark has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_light_no_illum has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/uniform_hat"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_white"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_blue"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_yellow"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_orange"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_red"! Error! Flag "$nocull" is multiply defined in material "models/hauptmann/star wars/architecture/vardos/t_concretepatternvardos_01_b_cs"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/gauwr/hair"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/vernau2/hair"! Error! Variable "0" is multiply defined in material "sw_modular/terminal_1"! Error! Variable "0" is multiply defined in material "sw_modular/buttons_base"! Error! Variable "0" is multiply defined in material "sw_modular/metal_flat"! Error! Variable "0" is multiply defined in material "sw_modular/ramp_128x256"! Error! Variable "0" is multiply defined in material "sw_modular/ceiling_256x384"! Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_2"! Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_1"! Error! Variable "0" is multiply defined in material "sw_modular/doorway_wide"! Error! Variable "0" is multiply defined in material "sw_modular/crate_1"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_3"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_2"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_4"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_1"! When i load into my VIP characters, it just black screens, the game is still playing, i can hear the music and messages coming in, but nothing else is happening. Edited March 20, 2025 by JerryTheClone Small update Brandon A. Conway
Posted March 20, 2025 (edited) I have a the console throwing whats wrong to me. | VikingDad2121 has connected [wOS] Advanced Lightsaber Forms have been localized! Init BValue: nil self.bUsingCharacter: nil Updating Return Button Attempting to reload all of MSS to fix load issues.Loading MSS v0.1.0 [synergy] Initialization started [synergy] Loading client files [Xaze] Class List has Populated [Synergy] Client Side Events Module Loaded Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Jura', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Reloaded Control: synergy.dpanel Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'.. Couldn't find/load font 'Reoboto', falling back to 'Tahoma'.. [synergy] Initialization done [Synergy Emotes] Client: Included syn_emotes/shared/sh_config.lua [Synergy Emotes] Client: Included syn_emotes/client/cl_emote.lua [Synergy Emotes] Client: Included syn_emotes/client/cl_emotewheel.lua [Synergy Emotes] No files found in directory: syn_emotes/client/resources [Synergy Emotes] No files found in directory: syn_emotes/client/components [MQS] Initialization started [MQS] Loading client files Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x9) [MQS] Initialization done Compact freed 2764800 bytes Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. Couldn't find/load font 'Exo 2', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Trebuchet', falling back to 'Tahoma'.. Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x7) Couldn't find/load font 'Railway', falling back to 'Tahoma'.. Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Jura', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'.. Couldn't find/load font 'Reoboto', falling back to 'Tahoma'.. Couldn't find/load font 'Jura', falling back to 'Tahoma'.. Redownloading all lightmaps Failed to load chatbox JS: error502 error code: 502 Synergy | You have no items pending. Unknown command: cl_playermodel_selector_force [BattlePass] Mission Progress data is invalid [BattlePass] Mission Progress data is invalid -------------------------------- Additional errors. Particles: Missing 'particles/doktor_muzzleflash.pcf' Attemped to precache unknown particle system "VES_fire_1_FP"! (x2) [DrGBase] Hi! :) Error! Flag "$nocull" is multiply defined in material "synergy/pets/lin_droid_dome"! Error! Variable "0" is multiply defined in material "sw_modular/panel_light_64"! Error! Variable "0" is multiply defined in material "sw_modular/pipe_stand_1"! material models/fortifications/jail_step_grate has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_swoop"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_flip"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_pant_short"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_pigtail"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Error! Variable "$emissiveBlendScrollVector" is multiply defined in material "servius/starwars/dc15x/dc15x"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL (x2) Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/foundling/hair"! material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_dark has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_light_no_illum has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/uniform_hat"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_white"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_blue"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_yellow"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_orange"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_red"! Error! Flag "$nocull" is multiply defined in material "models/hauptmann/star wars/architecture/vardos/t_concretepatternvardos_01_b_cs"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/gauwr/hair"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/vernau2/hair"! Error! Variable "0" is multiply defined in material "sw_modular/terminal_1"! Error! Variable "0" is multiply defined in material "sw_modular/buttons_base"! Error! Variable "0" is multiply defined in material "sw_modular/metal_flat"! Error! Variable "0" is multiply defined in material "sw_modular/ramp_128x256"! Error! Variable "0" is multiply defined in material "sw_modular/ceiling_256x384"! Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_2"! Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_1"! Error! Variable "0" is multiply defined in material "sw_modular/doorway_wide"! Error! Variable "0" is multiply defined in material "sw_modular/crate_1"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_3"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_2"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_4"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_1"! When i load into my VIP characters, it just black screens, the game is still playing, i can hear the music and messages coming in, but nothing else is happening. Edited March 20, 2025 by JerryTheClone Small update Brandon A. Conway
Charles Posted March 21, 2025 Posted March 21, 2025 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted March 21, 2025 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Azara Posted March 27, 2025 Posted March 27, 2025 (edited) This report is being closed due to failure to follow the required reporting format. A full week having passed without the format being followed. Should the issue persist, you may submit a new report — provided that all guidelines are properly adhered to. Edited March 27, 2025 by Azara Current: ❌ Former: ✔️
Posted March 27, 2025 (edited) This report is being closed due to failure to follow the required reporting format. A full week having passed without the format being followed. Should the issue persist, you may submit a new report — provided that all guidelines are properly adhered to. Edited March 27, 2025 by Azara Current: ❌ Former: ✔️
Azara Posted March 27, 2025 Posted March 27, 2025 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS Current: ❌ Former: ✔️
Posted March 27, 2025 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS Current: ❌ Former: ✔️
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