BigZach Posted October 24, 2019 Report Share Posted October 24, 2019 Name: BigZach Who helped (If applicable): Camper, Rick, Diplo Event Name: The Shrine from Below Summary of the story: A shrine from unknown origin arrised at Slate. The set-up was meant to portay an objective based mission of defence and holding down a point while being bombarded. I tried to implement different gameplay features some worked but some didn't. At a high percentage of completion a boss came out to signify progression and a last stretch. What was the result of the event?: A decent amount of people showed. It took a bit of time for us to communicate that the circles and staying in them would help progession. There were also some things that went wrong with the mechanics of the boss. Was this more of a role play oriented or "shoot em up" oriented event: Shoot em up. "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic Link to comment
Holo Posted October 24, 2019 Report Share Posted October 24, 2019 8/10 event jobs respawned abit fast 1 1 Report Autism made me do it. Link to comment
Rose Posted October 24, 2019 Report Share Posted October 24, 2019 Just now, Nightfall said: 2/10 please explain Link to comment
Eagle Posted October 24, 2019 Report Share Posted October 24, 2019 (edited) 5/10 Good Idea, but the time it took was too long. The percentage going up needs to go up faster. Everyone in slate god bombarded and people still went in there (dont know why). Maybe its handy to comunicate that a base is exploding right before it explodes. Edited October 24, 2019 by Eagle 1 Report Link to comment
Nightfall Posted October 24, 2019 Report Share Posted October 24, 2019 1 minute ago, Rose said: please explain Needs more communication from gm, less random out of nowhere rockets, and longer timer on event job re-spawn, also less destiny vibes 1 Report Link to comment
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