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Posts posted by Slak
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Would quickly like to note that we planned on using the Jetpack job in a way in defense to not over step the boundaries of being on the attack. We are the defense battalion and will always adhere to that. But other than that we still focus on providing defense with jet troopers to get to other spots regular DU can’t say we can have more eyes while defending. Just because a man has a jetpack doesn’t mean we are attacking. Also to add on, I find it funny how some say that we are a defensive battalion and that’s all we do, but half the times people just ignore he fact of us defending and just push up like idiots and get themselves killed. Half the time we get cucked over on that . . .
@DennisYou should know this the best. No HS suggestions get passed, if they do it’s by the skin of their teeth.
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Just now, Nova_ said:
Before I submit my vote are you asking about creating a new subunit for dooms unit or just a dooms unit jet trooper job?
Nope. This a new regiment. As in like heavy arf and arc
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Now as he said WE PROMISE to never have the idea of putting a shield on this job. +1
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Forgot to say but ROA over
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Steam ID: STEAM_0:1:460144543
RP Name: Doom
Battalion: DU
Who is in command until you return?: @Willyworm1
Length of Absence: 1/26/2021-1/30/2021
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+1 would like this
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+1 give it a shot
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Name: Slak
Who helped (If applicable): Gadget Deku Matt
Event Name: The Battle of Umbara
Link to Event Document (optional): Their was a 501st squad was sent to Umbara but sent a transmission of two of the troopers were captured and taken as hostages. The clones went to Umbara shutting down massive ray shields and defeating tons of umbarans that came your way. There were some orbital strikes here and there which caused some diversion. The clones found the two clones that were left alive out of the squad and brought them back to safety. -
I mean personally if the z-6 got buffed, I think it’s accuracy should mainly because after watching this video I the z-6 is pretty fricking accurate.
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+1 to Polnareff
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Name: Slak
Who helped (If applicable): Misfit / Deku / Skitz
Event Name: Battle on Endor
Link to Event Document (optional): There was a 41st Unit sent to Endor which died but their leader was luckily saved by the skin of his teeth. He then sent a transmission to Commodore Wolffe. This lead to a planetary assault on the planet Endor. After the Clones went to Endor quickly getting to the village and sadly destroying it. After all of that you got the Civilians that were left about to safety and defeated the CIS. -
Just now, Wren said:
- Gambit Loadout
- New ModelsLast thing, Gambit was an ARC trooper with no Westar, no rocket launcher, or arc hand blaster
16 minutes ago, Stockings said:I mean I could be wrong about this, but if I check out the Havoc Squad TS Channel it shows that every named character is taken? If it's struggling then why would every position be filled?
-1 Regardless, I think if the original creator has an issue with it then I don't think this should be implemented.
It’s not that it’s keeping people in positions. For example, we haven’t had a Locke stay in that position for more than 2 weeks, we haven’t had a crush be actively on for the past 2 weeks, etc. we need to hype HS more instead of fannon
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7 hours ago, Wren said:
-1 I agree with Comics / Brooklyn you guys got custom models / kits re-worked and a few other stuff. When it was introduced the deal was no Shields. You guys are a "Elite" Sub-Unit you can do without shields
Just to clarify with things we have never gotten kits reworked. We have the basic load outs like every other trooper. And as I stated before, things change and that is one thing that we are trying to change. Just because one year ago we made a statement of “no shields” doesn’t mean things don’t change. Havoc Squad has been suffering in DU and has been struggling for sometime. It’s one of the little things that has been very hard to fix in DU. The only way we can help it is bringing new things to the table.
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9 minutes ago, Comics said:
-1, HS was introduced specifically not to have shields
This just makes them regular ass DUNow I don't want to cluster this with just comments but I would just like to add that these shield are different in a way to benefit the Squad. Not only that but using what was given to us on the server. Some people don't understand that Havoc Squad is fan made and don't see that as unique, as the server grows some people will not care about that fact. Now I understand we basically stated that we would not have shields in HS, but things change and it's been a year or so and people won't join the Squad nor will people stay and will just go back to regular DU. Having the new shields will make it seem like we have a promising Sub-unit within the battalion that makes people want to constantly try for a position.
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4 minutes ago, Marvel said:
Idk, I could see this going to maybe one member of the squad, like whoever the Heavy is, but the entire squad having shields? Idk about that tbh.
Yet that is something that has come up when discussing what we were going to do before putting out the suggestion. But then that always leaves out the ones who doesn't have the shield, to cause jobs to go left out and people not going for them. The thing we are trying to get at is a have full and better running Havoc Squad, we can't do that with having a very basic loadout of course and that is what we are hitting at. I appreciate your comments and concerns.
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4 minutes ago, Marvel said:
Wait... wasn’t one of the original deals with Havoc Squad was that they don’t get shields like the rest of DU?
Now I know that has been said in the past and previously I have talked with Brimstone and Willy about making HS a bit more unique, although they're made up lore and they are already unique by being fan made lore, but people who just join the server don't know what and even if we tell them that. It seems to be more of a down grade to join Havoc Squad instead of being in DU since you don't have the shield that you wanted upon joining Doom's Unit, it just seems that people are becoming someone with a name and different model. So with all of that being said adding something to the jobs would make HS a bit more useful.
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Name: Slak / Doom
RP Rank: BCMDSuggestion: Adding the Heavy Shield to all the HS jobs. Now before you vote there is 3 shields on the server and only one of those 3 shields are being used at the moment. Now utilizing the Heavy shield in my opinion would make more sense for HS since they're heavily focused on Breach and Clearing and EOD. The Heavy Shield is used for being in the front and cannot be placed. Instead of it being placed it can breach open Dark RP map doors(Used of Event Server Maybe).
Implementation: Adding Heavy Shield to all the HS Jobs ( Brimstone, Gambit, Lancer, Pipes, Crush, Bandit, Acid, and Locke).
Lore: Shield (physical armor) | Wookieepedia | Fandom
Workshop content if applicable: Already on the server. Listed under Weapons and called "heavy_shield"
(If no workshop content, suggest a developer or put "Require Development")If you are asking to add or change a job, fill out the following
Add or Change: Change
(Any job modification requires all this information)Job: Havoc Squad Brimstone
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
(Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)Weapons: heavy_shield (add)
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)Job: Havoc Squad Gambit
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Job: Havoc Squad Lancer
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Job: Havoc Squad Pipes
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Job: Havoc Squad Crush
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Job: Havoc Squad Acid
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Job: Havoc Squad Bandit
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Job: Havoc Squad Locke
Slots: Keep the Same
Description: Keep the Same
Model: Keep the Same
Weapons: heavy_shield (add)
Other: Change the "Police" on the Shield to a Republic Symbol. If you are confused look at the picture above(which is the heavy shield) and the picture below(which is the deployable shield). All you are doing is changing the emblem on the shield.
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I feel like if this is put into affect it has to be a certain way. I feel this is just hinting to the fact of 101st again. But I mean as long as it is done correctly I can +1
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Ganna have to -1 this.
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This is the start of giving all the battalions their specs back. I hope. +1
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Since marvel added that suggestion of the new suit zoom it just makes sense to -1
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Would be useful for the Av-7s
+1
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Comics' Mas Amedda Application
in Denied
Posted
I agree with this statement although I was on the fence at first.
+1