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Ryzen

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Everything posted by Ryzen

  1. The man is an oldie to say the least. He has done his part for Synergy and a few toxic comments definitely is not worth keeping him perma-banned. Although I am unaware of the circumstances of which he was banned, from his description, I believe he deserves a second chance. I mean we gave nightmare a 2nd chance after a similar situation occurred so why should he be any different especially since he has put so much time into Synergy. We need to respect, thank and remember those who have spent so much time building and strengthening this community and hurts me to see ban appeals like this. +1 my friend, I hope to see you around soon even if we didn't really talk much! +1
  2. You are burning out gamemasters by forcing them to do staff duties if they had no intentions of becoming staff but, simply are just so they could become gamemasters.
  3. I understand this and I am glad I could bring about change however I have known Joah for a while and I have heard about similar issues in the past. Realistically, this issue has risen up in the past and it seems like whatever "solution" the server leadership will draw, unless it has complete separation of GM from staff will just be like a band-aid type solution that we are just waiting for it to fall off and then we will have to find "a stronger band-aid".
  4. Encounters are a joke. They have no RP and no VIP will ever take the time to structure out an encounter like a real event requires. They usually are just ways to incorporate PVP in a less non-serious manner.
  5. Agreed. That way the staff that want to genuinely be GM will be GMs and the ones who do not want to be staff can stick with GM. We need quality over quantity.
  6. @medic Thanks dad.
  7. No it does not bypass the point of being staff. People become staff because they want to help the server and the players. Being GM doesn't prohibit that. If people are becoming staff only for the sole purpose of becoming a GM, then your staff team to start just does not have the drive to help the server. People become staff to help players, new and old, deal with those who break rules and ensure that people have a quality experience. That by no means makes them good at making events. Are you really going to dodge the issue behind why the post was made? Events are nowhere near the level they should be. Also are our high ranking jedi and clone officers not trustworthy enough to make GMs? I think some can be and they have worked their way up in the community. It may not be staff but, many worked for their positions. Some are definitely good gamemasters too. Potential is being left untapped and it is a shame because I have kept my mouth shut but, now I feel like it is time to say something because I love the server and community but, this is just upsetting to say the least.
  8. How would events get worse? You cannot tell me that because someone is on the staff team, their events are automatically going to be better, more creative and more immersive.
  9. Are you going to elaborate on that or just simply say that I am wrong because otherwise your argument is invalid and has no weight to it.
  10. What about our commanders who are not in staff? What about officers in battalions who are not in staff or our high ranking jedi who are not in staff. Are they not to be trusted as well because they are not on the staff team? GMs still have to apply and should go through a rigorous trial period and from there, the lead GM can determine whether or not someone would be a good GM. Also, there are tons of people that see how eachother act on the server each day. If someone is a minge and they apply for GM, people will definitely make it known that they are a minge. Why should the server live in fear just because some people "may not be trustworthy". If that is the case, blacklist them from GM. Don't let a few people ruin it for everyone else.
  11. To start, I don't think you understand what staff power are versus gamemaster powers. A gamemaster can spawn in NPCs, ships, props and maybe whitelist to jobs depending on the server. A staff's permissions are to ban, kick, gag, mute, jail etc. They are completely different. GMs should have no power to ban someone or to jail them etc. Just because someone is staff does not mean by any means at all that they will be a good gamemaster. Many people just become gamemaster to help out and progress through staff. You cannot tell me that being a gamemaster determines whether or not someone could make for a good Head Administrator. For starters, an HA doesn't even necessarily have to be a gamemaster so to say that a VA or SA being a GM is a prerequisite for HA or one of the parts that define an HA is a joke. On top of that, our staff that are GMs are definitely getting burnt out much quicker than those staff who are not GMs. GMs being a part of staff is not benefiting the server in any manner.
  12. The point of being staff is to help moderate the server and enforce rules along with help the flow of RP not be disturbed. Their “job” does not by any means have to be about making events. Especially since not all staff are GMs. Staff by default is just enforcing rules and helping players. Nothing more, nothing less.
  13. Encounters haven’t been very immersive and there are many people who just sit in bunks and wait for them to end because they often are not immersive and not that entertaining because all branches try to get in on the encounter which just turns into a mosh pit.
  14. It wouldn’t be straight away. But there should be a different way to become GM without staff. The fact is though that the events right now aren’t happening frequently enough and are not immersive/unique enough for the most part. For a game mode that literally relies on events, I believe something needs to change to allow more people to be GM.
  15. I figured that much however, I am sure that this is not the first time there has been an issue with the lack of events or lack of quality of events or both. We need to find a real solution rather than using temporary solutions.
  16. Name: 91st Recon ENG Sgt. Ryzen Suggestion: My suggestion is the separation between Gamemasters and staff. At the moment, the staff has enough to do as it is from training cadets to whitelisting, to dealing with minges etc. At the moment, the only people who can run events are staff. It takes time to set up events, especially really good ones and I feel that personally, the quality of events have dropped quite a bit. Just the other day a super battle droid and commander droid attacked the base and that was it. They injured the senator on-base and were destroyed and that was the event. My suggestion is that GM should be accessible to all who wish to become gamemasters but, maybe since those positions have the capabilities of spawning in things and even crashing the server if messed with too much, there should be a harder or maybe longer process for non-staff to become a gamemaster. Again, the reason I stress this is that there are many people in the SWRP community who can make good events but, do not have the time or maybe do not have the interest to become staff. If the server is to continue to do well and have fun, enjoyable events, it will require a new wave of GMs to help strengthen the GM team. The GM team now is not fulfilling the needs of the server and the events that are being done are not really that good. Droids come, they attack the base. Droids dressed as clones come, they attack us and try and destroy the generator. There needs to be more variation. I am not trying to bash the gamemasters because I understand it is a stressful job and very time consuming but, I am just saying that events would be a lot better if we had a larger pool of people in the GMs and they would be occurring more frequently. Thank you for taking my idea into consideration and taking the time to read my suggestion. Implementation: It would require new D3A ranks but, those can be made rather easily. A more rigorous process for those who do not staff to get into GM such as maybe shadowing or helping 5 events and leading 2 or 3 on your own. This way, the leaders of the GM department can really see who are the good gamemasters and who are the bad ones among the players that would apply. Lore: N/A
  17. I would be making them myself. I was the guy who made the naval models that are currently used on Synergy. Same with the 2nd Airborne and some other stuff. @Scarecrow
  18. Yeah I apologize for not going to the naval first. I thought that all I needed to do is follow the template. However, a lot of things on the server are not necessarily needed but, they are there. Why should we only have what is "needed"?
  19. @banjans Do I have to? I am fairly new to the community so I thought people could make suggestions freely and if the people in naval are against it then they could always -1 it with a reason.
  20. Name: 91st ENG Sgt. Kalix Suggestion: The addition to the base ops branch of a lore naval captain Zak job and naval engineer job. Implementation: A separate job for Naval Captain Zak would be needed and this should be implemented because many battalions have lore characters such as Jesse, Waxer, and Draa but, naval doesn't really have anything so it is something that players can work towards and feel like they have a sense of progression within base ops. Zak would be chosen the same way that any lore character is chosen. The BCMD or CMD etc. would choose them. In this instance, it would be the admiral and vice admiral. The naval engineers would simply be those who are naval that have been trained to be engineers. They would have access to the job. Or it could be engineer officers (the people who train people to become engineers). It would be very immersive and I think it would make base ops a more interesting branch. Lore: Lore for Zak Lore for Naval engineer Workshop content if applicable: I will be making the models myself and would love to have the implemented onto the server! I will add the link to the workshop addon when I finish the models. If you are asking to add or change a job, fill out the following Add or Change: The addition of a Naval Captain Zak job and a naval engineer job. Job: Clone Naval Captain Zak Model: N/A at the moment. Weapons: The same loadout as any naval officer. Other: There should be only one slot. Job: Clone Naval Engineer Model: N/A at the moment. Weapons: The same loadout as any naval officer. Other: There should be no more than 10 slots.
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