Name: Spec Ops ARCT SS 1SG Golem
Suggestion: Add in Horn Company! They seem like a cool battalion and I'm sure they can help us!
Implementation: use this workshop to add them
Lore: http://starwars.wikia.com/wiki/Horn_Company
Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=944079215&searchtext=horn+company
Name: Spec Ops ARCT SS 1SG Golem
Suggestion: Mandalorian Event job that isn't deathwatch
Implementation: Add new event jobs
Lore: Could be cool to see different variations of mandalorian clans in future events
Workshop content if applicable: http://steamcommunity.com/sharedfiles/filedetails/?id=1270934278&searchtext=star+wars
Name: Spec Ops ARCT SS 1SG Golem
Suggestion: Add Better CG models that look nice!
Implementation: switch out the models
Lore: It's essentially the same thing not game breaking
Workshop content if applicable: http://steamcommunity.com/sharedfiles/filedetails/?id=1352190435&searchtext=star+wars
Have you ever used a republic sniper? Unless the target is moving slow or you can anticipate where he's gonna be you aren't hitting him. two times is probably max hits youll get this is not game breaking. plus 175 damage is a 6 hit on max stat let me tell you. You will NEVER kill anyone in a pvp match 1v1 or teams with that sniper
its how snipers should be. Snipers don't take 4 shots to kill. No i'm not saying every weapon needs to be lore friendly but I'm saying snipers along any game are usually shown to be 2-shots. and if you train and specialize as a sharpshooter you should have a gun that matches honestly its just a trooper with a special name.
Snipers were usually made for long range effective shots. Even if I am far away I find myself using the westar instead it should not be like that it should be westar mid to close range and sniper long range but I use westar for everything. And I think you're underestimating how many shots you can get off on one person with a sniper often times when hitting someone I can only get off two shots on them before they close the distance and kill me
Name:Spec Ops SFC SS Golem
Suggestion: buff the republic sniper to deal 300 damage
Implementation: S.A.M! The republic sniper should feel like it actually does something but more often than not I end up using my westar rather than the gun I trained to be able to use. It seems useless and should be improved
Lore: I mean I'm sure a sniper took at least two shots to kill
None of the comments are complaining about script errors and we have one Jedi ship we don’t have any variation. Personally I’d like some variation and considering it’s .6 mb it’d be fairly easy and nice little detail
Name: 41st Jedi Ace Knight VII Golem
Suggestion: Add new Starfighters to pilot
Implementation: I'm really not sure if there needs to be a massive change to the server to add these. It seems relatively small too
Lore: There should be more variations to the colors of the ships and so on this would improve immersion
Workshop content if applicable: http://steamcommunity.com/sharedfiles/filedetails/?id=769010273&searchtext=Jedi+gg