Name: Ducky
RP Rank: XMO / MEDO / Naval Commander
Permission Granted by Crimson
Suggestion:
Currently, when medics engage in medical roleplay, most of what I have observed, and not, MED RP is rather disinteresting or boring to some. My suggestion is to add minigames like the one from belsavis for the engines, life support system, and the current revival question system. All, in their own way, can be fun at times. My primary focus with this suggestion is minigames for surgery, cure creation/distribution, and maybe even a checkup minigame where simulated metrics like heart rate and body temperature are provided.
Implementation:
While the implementation of these suggestions is entirely dependent on what the developers are willing to create, I do have a few ideas.
1. Surgery Minigame, a command could be introduced which allows a medic to prompt a player to do a surgery on them. Should the person accept, the medic could engage in a minigame like the game "Operation" where you have to carefully remove pieces without messing up.
1.5 Surgery Effects, if possible, giving players a minor negative effect that can be resolved with surgery or simply waiting a few minutes. Such as a decrease in max health, movement speed, or armor.
2. Cure creation and distribution, it could be where you have to follow a randomly generated recipe, pouring specific amounts of liquid into a flask, if you mess up, have a something wrong happen, such as in regular rolling RP where you can accidentally create infectious proteins. Then, upon completion, a little animation of it going into the vents could be cool, but entirely visual.
3. Checkups, an optional minigame could provide additional information that could be RNG, or weighted based on variables, such as health, or if possible how much damage has been taken recently. Then, you could use various tools to give you data such as a thermometer, heart rate monitor, EKG machine, or other various tools.
3.5 IV Minigame, a more specific minigame in relation to checkups could be the insertion of an IV where you could use a timing minigame to insert an IV, if you fail, then the patient could lose a few HP depending on the severity of the miss.
Note for all minigames: These minigames will also require some patient engagement, as sitting there isn't fun, so if possible something for them as well something could be created for the patient to participate, or be involved directly in the minigame. As maybe the patient has to control their breathing to give the medic a better chance at succeeding the minigames.
Lore: No direct lore references I know of.
Workshop content if applicable: Require Development
(If no workshop content, suggest a developer or put "Require Development")