Thank you for the detailed feedback.
1. Health of Enemies: The highest health any enemy had was 1,000, and those were the captains. I will look into balancing the health of random goons to ensure they don't require an unrealistic number of shots to take down.
2. Enemy Accuracy: I will also review the accuracy settings of enemies with T-21s. It seems their perfect accuracy and high damage output in large groups are causing balance issues, making it feel like an instakill scenario.
3. RP: Your suggestion for more rp and agency is appreciated. I will work on creating more opportunities for players to make decisions and have a greater impact on the RP.
4. CIS Backup: I will reconsider the logic and timing of CIS backup appearances. Given the existing tensions between CIS and DW, the quick arrival of CIS backup might have been too abrupt and unrealistic. This was due to me not knowing the DW ship name.
Thanks again for your input. I will take these points into account to improve the experience.