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Mantu

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Posts posted by Mantu

  1. 25 minutes ago, Tomm said:

    Who helped (If applicable): Mazen

    Link to Event/Encounter Document (optional): (THIS IS THE FORM I KEPT TO SHOW THE RP FROM THE PAST 2 DAYS)

    https://docs.google.com/document/d/1ohIeH4IdqdM35_-5xP_CfQ6DXqoA2rTrNJjF-yAP5Zk/edit?usp=sharing

    Description of event/encounter (required if no document provided): Over the past few days Crewman Tomm started to realize where the issues of the GAR and BH came from and it was due to the Corruption of Mazen the Marshall Commander. Was very RP intense and involved a lot of people!

    Did any Bounty Hunters Participate: YES (MAZEN and CCS)

    Please rate using this scale

    unknown.png

    Please Rate 1-5 on each of the below categories (5 being perfect, 1 being horrible)

    Gameplay:

    Care and Effort:

    Server Performance:

    5|5|5 very fun especially when it included all server roles and not just GAR.

  2. 6 minutes ago, Synergy said:

    Name: Crys

    SteamID: STEAM_0:0:146600285

    Who helped (If applicable): STEAM_0:1:578154990(Spookz)

    Link to Event/Encounter Document (optional): NA

    Description of event/encounter (required if no document provided): Captain Uzbach of the Republic Navy's ship was shot down close to Thesh and Lake due to a DW attack. Troopers were able to stop the DW and save the cargo of the ship, however the Captain gave his life defending from the DW attacks.

    Did any Bounty Hunters Participate: NA

    Please rate using this scale

    unknown.png

    Please Rate 1-5 on each of the below categories (5 being perfect, 1 being horrible)

    Gameplay:

    Care and Effort:

    Server Performance:

    I thought it was fun I'd give it a good 4/5 had some sort of followable plot wish events had more complex plots and mechanics to them. Please consider making some events with more of the batts duties in mind and give people specialized activities to do that may aid in progression of the mission like hacking or EOD activities ect.
    The bots were great felt well balanced in damage and HP i wasn't wasting a whole z6 mag to kill 1 npc please use those settings for like all future bots only change I'd make for more challenge is maybe increase their aim level 1 if it feels too easy because they still did decent damage and could take a reasonable amount of damage.

  3. 1 hour ago, Mazen said:

    Please give reasoning for your votes if you do vote on the poll! I want to understand and engage with yall to ensure we are having good discourse! 

     

    1 hour ago, Mantu said:

    I think a PVP area would be cool but not 24/7 that would be too chaotic in my opinion. I think it would be more fun to have agreed upon days and times for faction wars between BH and clones instead of just a 24/7 slaughter house. This way the PVP is controlled and expected and won't interfere too much with server activities like training and patrols and events since the wars would be planned and have a set duration. Also, it may be fun if there was some sort of reward for the faction who wins the most recent war for the "control point" basically which ever side had control at the end of the allotted time would win and either get some sort of credit/renown reward or some sort of benefit boost, or whatever fun idea you come up with, to just make victory a little sweeter and encourage more participation from the server. This as far as I know would be a pretty unique experience from other servers that would maybe make us stand out more and possibly draw in more players who are tired of the PVE focused content while keeping the PVE community in the server happy by not having it be constant everyday and not 24/7. 

    Edit: Another idea I just had is also maybe having off world wars where a combat area is set up with multiple control points if the first idea got really popular we could occasionally have larger scale wars that have maybe even bigger rewards for the winning faction the only issues I could see happening is balancing the teams and the fact that some people kind of just have a big advantage with the perma weapons that some players who have been around longer would have that newer player wouldn't. There may be some weapons that need to be banned from use in this PVP due to fairness.

    Another idea addition. could have more than just control point could also have death matches and other various popular PVP game modes so that the wars do become repetitive and boring from week too week or however often you planned to do it but i wouldn't do it more than once a week in my opinion I would make it once every 2 weeks especially if there ends up being some sort of passive boost for controlling Thesh or possibly other outposts. i kinda like the idea of a passive benefit whatever it may be and the idea of multiple outposts could give different boosts for each outpost controlled to the winning faction. i have no idea what those benefits could be but im sure you guys could come up with something creative or just give credits to the winning side idk.

  4. 1 hour ago, Mystic said:

    BvB revisited but instead we kill civilians!

    pretty much yeah though the civilians are bounty Hunters that are very much killers most the time and a well armed rebel militia fighting against GOVERNMENT TYRANNY. XD

  5. 19 minutes ago, Mazen said:

    Please give reasoning for your votes if you do vote on the poll! I want to understand and engage with yall to ensure we are having good discourse! 

    I think a PVP area would be cool but not 24/7 that would be too chaotic in my opinion. I think it would be more fun to have agreed upon days and times for faction wars between BH and clones instead of just a 24/7 slaughter house. This way the PVP is controlled and expected and won't interfere too much with server activities like training and patrols and events since the wars would be planned and have a set duration. Also, it may be fun if there was some sort of reward for the faction who wins the most recent war for the "control point" basically which ever side had control at the end of the allotted time would win and either get some sort of credit/renown reward or some sort of benefit boost, or whatever fun idea you come up with, to just make victory a little sweeter and encourage more participation from the server. This as far as I know would be a pretty unique experience from other servers that would maybe make us stand out more and possibly draw in more players who are tired of the PVE focused content while keeping the PVE community in the server happy by not having it be constant everyday and not 24/7. 

    Edit: Another idea I just had is also maybe having off world wars where a combat area is set up with multiple control points if the first idea got really popular we could occasionally have larger scale wars that have maybe even bigger rewards for the winning faction the only issues I could see happening is balancing the teams and the fact that some people kind of just have a big advantage with the perma weapons that some players who have been around longer would have that newer player wouldn't. There may be some weapons that need to be banned from use in this PVP due to fairness.

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