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thadak1sm

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thadak1sm last won the day on December 22 2017

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  1. D3PO is my new spirit animal and would love to flesh out the character some more and I am currently writing a D3PO x C3PO fan fic. Maybe called Home D3PO, D3PO helps C3PO Get Home In Time for Life Day. +1 C3PO takes Double D batteries, runs on Win Xp, and tell bold face lies. I fucking love him.
  2. @XSilentJoe Make sure to get in the discord Got a lot of people who have joined. Only one in the discord ATM
  3. THE GAME References References: LOTR, Darkest Dungeon, Warhammer, WOW, Seinfeld, Literally any grimdark story The West Marches The West Marches is a custom sandbox campaign setting, and it is also a style of game. Beyond the edges of human society, the wild weaves a siren song few can hear over the drudgery of daily life. The land outside of civilization is teeming with the other- fantastic beasts, foul creatures, bloodthirsty fey and fell dragons. Ancient ruins litter the landscape, offering treasures undreamed of and terrors to frighten babes at bedtime. Where will the players go? What rumors will they pursue? The townsfolk and outriders will gladly keep them informed of local happenings, but the choice is in the players' hands. They can strike out for a known landmark, search out the seasonal trappers' camp, or simply explore, allowing adventure to find them instead. I'm populating a world filled with landmarks, lairs, and dungeons, with local troubles and dark plots. Some of them will be known- some will be rumors (and some rumors will be false!)- and much will be entirely unknown. As a "West Marches style" game, there is no set player roster, making it a perfect kind of game to run as one-shots with guests of YOUR choosing! Read on to find out more about how the game is structured. The Rules The West Marches is a "common oneshot setting"- many diverse groups can play sessions in the same shared world. If we ever can't run a regularly scheduled game, The West Marches gives us a game we can fall back to. Here are the rules for The West Marches: We use roll20 here when you join put your roll20 name down in the discord here So I can assign your R20 sheet. I am still new to this DM thing so be mindful. As well DMs rules are final. Players can join sessions as they're available, on an at-will basis. There is no assumed 'set party.' Each session is presumed to be a one-shot. Players venture into the wild, find or are found by adventure, and return home each session. New characters start at level 1. Characters keep whatever gold and XP they earn from session to session, and characters may (until further notice) group with other characters of any level. Every character starts each session in Arttia. If characters have not returned home by the end of the session, they automatically return after play has ended. Other hub cities do exist in the world but, we will cross that bridge when we get there. Players are penalized a cost of 1GP/Lvl per mile they must travel back home after the end of a session. The world of the West Marches persists beyond each session. If players have made a change in one session, other players will see that change if they follow the same path in a later session. The town of Arttia is, for whatever reason, safe. Adventure is found beyond civilization's edge. Characters can rest here between sessions and come to no harm. You may make a character yourself or have one made for you (though sheets made by me might not be up to your standard). You can very easily make a character here There must be at least a 3 player minimum before a game can start. If you need to LFG check the Discord or on the Roll20 Campaign Forum. Avoid making Cliques, Mix it up! If you want to DM in this world just talk to me! Now for some flavor... World Map Locations (Subject to change) The Withered Mountains The Drow stronghold and the old home of the Dwarves. Adventurers would rather die than be captured by the Dark Elves. Lacando’s Rainforest and Bog The children of the Serpent gods fight their Brood Wars in the humid tropics. “Snakes. Why'd it have to be snakes?” - Han Solo The Cursed Barrens Home of Orcs, Bandits and the Nomad Goliaths. The Undead that rule here are powered by an ancient force. Beings that die here cannot be resurrected. Big Thicket Dense Forest filled with fey creatures and beasts. Life is tough here, most citizens do not wander far from the road, wolves constantly eat livestock and small children. Undead from the Barrens find their way up into the Thicket. These creatures scourge the lands and spread the unholy curse bestowed upon them. Arttia Arttia is a moderately sized town, at the Eastern edge of the Kingdom of Loriene. It is a town of poor reputation. Councilmen speak of it in words of caution- "We must put a stop to this sort of thing, or we become like Arttia." For Arttia attracts discontents. Young men and women with little to lose and nothing to tie them down occasionally travel to the edge of civilization. And why? To test themselves. To strive for greatness. To look into the wild, and be seen by it in turn. And so, like a handful before you, you have come to Arttia. There are few others like you, but Frelka's Tavern is welcoming enough of your last few coin.
  4. Fucking sweet, Got Laggy tho at the end
  5. @Jackson @Patrick @Dro_Eloe @woeny23 @Dart @Panda @Grots Sorry for spammin yall. Took a while putting these together, didn't have much time, probably could have looked much nicer. MERRY CHRISTMAS EVERYONE! HOPE YOU ALL HAVE A WONDERFUL AND RELAXING LOA!
  6. Ive been in ARF for sometime and noticed a difference in the equipment the 501st ARF recieves compaired to the other battalions. 501st ARF Recieve: DC-15 A/S and the RPS-6 212th along with the equipment above also recieves the Republic shotgun. 104th, GC, and both Rancor ARF troopers recieve Dual_DC-17. Id like to ask why that is and if there is any way we can add extra equipment to 501st ARF? Thanks! -Thadak1sm
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