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[OFHC 10/9/22]


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Banned

From the Office of High Command

10/3/2022

From the Office of the Supreme Chancellor - Jayarr

I'll make this brief, because our last check in wasn't really even a week ago.
We're shifting around how regiments work, and the reasons for this change are pretty simple in the long run.

As of last week, we have raised the standard of a BCMD by adding re-evals. This week, we'll be lowering the expected workload of RCMDs by giving them only two battalions to look over, as well as adding the fourth slot. This isn't to say that RCMDs won't be held to their current standard, just that we aim to reduce how much one has to worry about.

Additionally, if any of you don't like the current regiment your placed in at any point, high command will be more open and willing to swap things around with this new system. That's not to say you can go an say "I want to be in this regiment NOW!!!" and you'll be put there, but you are a lot more open to be moved under high commands watch.

So, what are the new regiment structures?

1st Regiment (Finn):
GM ; 501st

2nd Regiment (Meow):
104th ; 41st

3rd Regiment (N/A):
CG ; 212th

4th Regiment (Lyonaxis):
Rancor ; DU

Rotating (starting with 1st regiment):
SOBDE

Do not take these at face value. Remember the whole reason regiments shifted around in the first place; because we want you all to be reaching and extending outside of your own regiments to find interaction with others. You are the sole reasons and causes for what interaction can be found and made on this server, and I hope you all find a way to talk with eachother and generally interact more with these changes.

Lastly, what is rotating? Rotating is the concept of utilizing a specific battalion, in this case SOBDE, to shift between which regiments need the most support and actively assisting pillars in the community. SOBDE is a very strong link in this instance, both due to how they are run, and how their outreach already works. They'll have a strong headstart in kicking things off for rotations, and they'll be moved around as high command see's it needed, which in all honesty, likely won't be often.

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@Finnfinally lost 212th :POGGERS:

  • Bruh 1

Future Dev Team Assistant
Current:
CT PVT Alpha-14 Tec :sittingred:
Former: Fleet Admiral Wullf Yularen, Navy Clone Rear Admiral Tec, Chief of Engineering x2, Jedi Knight Etain Tur-Mukan, Null 7 LT Mereel , 104th Command Sergeant Major Command Sergeant Major, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st, Admin, GM for a Week

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  • Management
4 minutes ago, Egert said:

Actual missed opportunity to pair up 212th and 501st, actually threw

As much as it makes sense the reason they are split up is because quite frankly that only creates a stacked regiment compared to everyone else similar to how Attack was a year ago with 501st, 212th, and 104th. One of the primary goals this change sets out to do is pair a relatively strong battalion with a weaker battalion. Hence why 501st and 212th are not in the same regiment. This just helps to balance out the workload between RCMDs as well as normally there would be at least one battalion underneath them that won’t need nearly as much attention.

Also just because you aren’t in the same regiment as another battalion doesn’t mean you can’t interact with them and forge good relations with them!

  • Informative 1

ezgif-4-6f1b17d05a.gif

i am literally captain tukk

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