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[SR] Horn Company Suggestion


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Horn Company

RP Rank: 2nd Lieutenant Woods

Suggestion:

Doom's Unit - Sub Unit

I'd like to preface this post with saying this will be a REPLACEMENT sub unit to Havoc Squad. Amongst Doom's Unit, the Officer Core, alongside majority of our members have unanimously agreed on one thing, Horn Company would be better than Havoc Squad. We, as a whole, are a bit tired of the "false lore" and want to use this new update as a chance to start over with a new sub unit. This Unit, already commonly referred to on the server, would be Horn Company. This would be a small sub unit, that is lore friendly, that could specialize in base defense.

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Horn Company Lore

Horn Company was a company of clone troopers within the Grand Army of the Republic led by Captain Lock during the Clone Wars. Horn Company was present when Jedi Master Eeth Koth was captured aboard the Steadfast. More than half of the members were wiped out during the attack and the rest escaped via escape pods.

 

Purpose

Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. 

Alongside this, it will revitalize one of the current Jedi Masters on the server, Eeth Koth. This will give Horn Company a Jedi General and DU one as well. From here, Eeth Koth and Horn Company can establish defensive positioning in necessary areas.

They will receive nothing more for their weapons than the standard class loadout for DU. They will follow under the orders of the lead, Captain Lock and Jedi General Eeth Koth.

Steam Workshop::[GG] STAR WARS The Clone Wars: Phase 2 Horn Company (CGI)

 

Why?

Before commenting that it's too much, that we just got new models, that it's not needed or anything of the sort, I hope you read this. Doom's Unit doesn't have the numbers to support both Havoc and Horn Company, but with this, we'd like to replace Havoc Squad with Horn Company. Havoc Squad was an idea created by an individual that was fantasized into a reality. It has no contingent lore and isn't relevant to the Clone Wars in the slightest. It was a fan fiction made reality. We're tired of it. We hope to use this as a platform to create a sub unit that could be beneficial to the server as a whole. The roleplay aspect that could be created by Horn has much greater prospect than what Havoc could. Not having slotted, fake lore characters could truly prove to assist Doom's Unit greater than any of us could imagine. I hope you look at this post and see the chance to get rid of Havoc finally and introduce a new aspect into the server has many more benefits than what currently resides.

 

 

Implementation:

Removal of Havoc Squad and introduction of Horn Company

 

Workshop content if applicable:

https://steamcommunity.com/sharedfiles/filedetails/?id=2608375154&searchtext=horn+company

(If these are not applicable, I have a modeler on stand-by)

 

Add or Change:
Add

 

Job:

 

Captain LockLock would obviously be part of Horn Company since he is the Commander of the group. Since he is a Captain in the Company, it would be WO+ to try out for the Lock position. He will still be able to get promoted to higher ranks. Lock would have the standard Commander kit of dual DC-17s.

Officer (XO)This Officer Whitelist for Horn Company would be the XO and right-hand to the one and only, Captain Lock. This spot would be filled by the most dedicated member to the Company and would provide leadership in the absence of the Captain.

ARC TrooperArc Troopers in the Company would not add additional slots to the Doom’s Unit roster. They would be considered apart of it and still follow lead of the ARCL of DU. This way it’d still be fair as a result to other sub-units not receiving more slots. They’d be trained in close quarters combat and expected to be the best.

Medical TrooperThe Medical Trooper would be the best of the best in terms of the Medical Specialization of Doom’s Unit. They’d be expected to know the ins and outs of MED RP and be able to supply this need for Medical in close quarters and under severe pressure.

Heavy TrooperThe Heavy Troopers of Horn Company are expected to have extensive training in Trigger Discipline. Due to being up close in most scenarios, they are anticipated to be well disciplined, trained, and able to execute orders at a moment's notice. They are the true last line of defense.

 

Slots: 

Not applicable to current character format on server.

 

Model:

TBD (Will Speak with Development if Accepted)



Weapons:

Normal Class Loadouts for Doom's Unit.

 

EDIT:

After some testing and research into the battalion. The best solution we've come up with for the uniqueness of the Horn Company will be integrating Engineer Training into the Company. This essentially means that, alongside their protection of the HMC, we'd like them to be well equipped to be able to repair the Generator at any point. This means the uniqueness aspect will come from the Company spawning with a Fusion Cutter and/or a Datapad. This will allow them to be well equipped and encourage that aspect of roleplay that isn't necessarily incorporated into the sever at the moment. We believe this will create a positive aspect and also add onto the Sub Unit without any need for custom spawn weapons.

Edited by Fimmzy
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+1 I have talked to Dirty and cleared it up. Valid.

Edited by Slak

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+1 booyah no more fake sub unit 
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Edited by Seabass
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Banned

+1 fake sub unit needs a riddance

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1 minute ago, Zeros said:

+1, but man I'll miss the HS models if this happens. Y'all sacrificin some drip

I do have a plan for that. Possible event sequence involving them? Let the Gamemasters have some new toys to play with for their event characters.

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Eeth koth is a knight position though….

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1 minute ago, Brooklyn said:

Eeth koth is a knight position though….

Good point, Would the current Eeth Koth at the point of implementation be willing to step down if he's in a Knight position, and would the Order be ok with taking him away as a freelance position.

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2 minutes ago, Fimmzy said:

In Clone Wars or in Synergy? In Clone Wars, they were on the council as Jedi Master.

Synergy

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+1!!

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🎀  𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊  🎀
<3

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4 minutes ago, Mystic said:

Synergy

Ah gotcha. That lore is derived from Clone Wars, but I'll change it up. Also, Eeth Koth, by no means, would be forced to be apart of it. That is completely up to the Jedi Council as that isn't a decision we can make.

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+1 Hi
Oh my darling my dear I have reason to fear
That you know not the man you're adoring
From the dark salty sea I found refuge in thee
But I'm soon to be loosening my moorings
And I'll hold on hope when I let you go
Though you loved me well, I set out alone
And I will trust these winds
That they will not fail
Open up my heart
Let it be my sail
And I pray when I'm gone
You don't feel I done you wrong
But if so I will seek my repentance
A convicted fool I am chained to the pen in my hand
And my darling I must serve this sentence
For the day it will come when my traveling is done
And I'll search for a light on the shoreline
Though I know your harbor slips hold vessels worthier than this
If there's room would you cast to me your line

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1 hour ago, Fimmzy said:

Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. 

Alongside this, it will revitalize one of the current Jedi Masters on the server, Eeth Koth. This will give Horn Company a Jedi General and DU one as well. From here, Eeth Koth and Horn Company can establish defensive positioning in necessary areas.

They will receive nothing more for their weapons than the standard class loadout for DU. They will follow under the orders of the lead, Captain Lock and Jedi General Eeth Koth.

This is very interesting suggestion considering Horn Company has no know connection with DU in lore and they never was seen having shields. You say they will have shields and the same loadout as DU trooper so my question is what are they going to do that DU will not be doing/ can not do becuase it sounds like they are just going to be a copy of DU with a differnt name.

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DEUS VULT

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5 minutes ago, Deathtiger said:

 

This is very interesting suggestion considering Horn Company has no know connection with DU in lore and they never was seen having shields. You say they will have shields and the same loadout as DU trooper so my question is what are they going to do that DU will not be doing/ can not do becuase it sounds like they are just going to be a copy of DU with a differnt name.

What does Havoc Squad do that DU doesn't? Havoc Squad spawns with even less in their loadout. This Company will not be used like the average DU, they'll be primarily focused on the protection of the base and its critical points. Their loadouts differ none the less as we aren't asking for anything bizarre to set them apart. It's how they'll be run and how they act, that'll set them apart. We don't want special snowflakes, we want soldiers.

As for their relation, more than half their squad was wiped out in that battle. It's oftentimes Companies that are depleted will merge with larger battalions, we don't know what happens to Horn but this could be line of events that could happen. As known with Synergy, multiple different timelines have been used.

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4 minutes ago, Fimmzy said:

What does Havoc Squad do that DU doesn't? Havoc Squad spawns with even less in their loadout. This Company will not be used like the average DU, they'll be primarily focused on the protection of the base and its critical points. Their loadouts differ none the less as we aren't asking for anything bizarre to set them apart. It's how they'll be run and how they act, that'll set them apart. We don't want special snowflakes, we want soldiers.

As for their relation, more than half their squad was wiped out in that battle. It's oftentimes Companies that are depleted will merge with larger battalions, we don't know what happens to Horn but this could be line of events that could happen. As known with Synergy, multiple different timelines have been used.

To be fair, DU in lore is a Unit of troopers, not a battalion. We just don't know what their parent battalion is though its assumed to be 442nd if any

Edited by Mystic
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Longest Special Operations Member on the server.
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1 hour ago, Deathtiger said:

 

This is very interesting suggestion considering Horn Company has no know connection with DU in lore and they never was seen having shields. You say they will have shields and the same loadout as DU trooper so my question is what are they going to do that DU will not be doing/ can not do becuase it sounds like they are just going to be a copy of DU with a differnt name.

TBH neither does havoc though at least horn will bring some lore into it as havoc squad is fantasy. also havoc squad currently have less then DU loadouts and dont even have shields themselfs. this will bring a fresh sub unit with models that can be identified away from normal DU. they will be able to represent themselves as the DU elite with ease. with what they will do away from normal DU dutys thats up to the sub reg in the end im confident they will come up with something that brings a freshness to DU

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Yes let's combat fake lore with more fake lore!

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-1 We already know Horn Company has no relevance to Doom's Unit. It's common sense that battalions are structured with many different companies and squads so Doom's Unit definitely has a ton of unknown sub-units within it. Havoc Squad serves it's purpose whether or not it's a meme due to it's silly creation from a controversial member of the community.

Edited by Marvel
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3 hours ago, Fimmzy said:

Havoc Squad was an idea created by an individual that was fantasized into a reality. It has no contingent lore and isn't relevant to the Clone Wars in the slightest.

LETS ADD ANOTHER LETS GOOO

There isnt any mention of DU on the Horn Company page nor is there any mention of DU on the steadfast page which is horn company's headquarters

Adding Horn Company to DU makes as much sense as it would to add it to any other battalion. Which is none


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Edited by A-a-ron
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2 minutes ago, Marvel said:

It's the exact same logic they're using to add Horn Company.

Adding something to give the battalion new life is such a terrible idea! you and maddox and mavericks logic makes no sense because devil dogs is within the 44th special operations which has no relation whatsoever to galactic marines or 21st nova corps, nor does red squadron have anything to do with 212th and diplomatic services isnt even a thing in starwars and if it is the only related lore pages to that have nothing to do with clones unless you count in "Diplomatic Escort Group".

SO PLEASE dont pull the this doesnt make sense card if you wont use the same logic elsewhere thank you

Edited by Dirty
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guh

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7 minutes ago, Dirty said:

and theres no mention of devil dogs in any galactic marine or 21st nova corps pages either?

this was everyone's logic when 44thAU/DD was added. But since server HC did it nobody could do anything ig so pls dont act like 21st asked to have SO removed and DD brought in, because we didnt 

Edited by Mystic
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23 minutes ago, Dirty said:

Adding something to give the battalion new life is such a terrible idea! you and maddox and mavericks logic makes no sense because devil dogs is within the 44th special operations which has no relation whatsoever to galactic marines or 21st nova corps, nor does red squadron have anything to do with 212th and diplomatic services isnt even a thing in starwars and if it is the only related lore pages to that have nothing to do with clones unless you count in "Diplomatic Escort Group".

SO PLEASE dont pull the this doesnt make sense card if you wont use the same logic elsewhere thank you

I have always used this logic. I argued against the whole DD change which took away one of the few unique groups on the server for a copy and paste 2ndAC (Funny thing is the one reason they were added which was boarding is basically useless now with skybox frigates lmao), Red Squadron was always just a name for the 212th's PLT group here and there. It was dumb when it was a full fledged subunit for a wee bit and I called it out. Diplomatic Service is in the exact same boat as Havoc Squad in DU. CG has no subunit in lore and just because they have less lore than everyone else doesn't mean they should be cucked out of a subunit. Havoc Squad and Diplomatic Service had a reason to be created and that was so that DU and CG could get a subunit like everyone else. It would be unfair if they were denied one.

Edited by Marvel
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Just now, Marvel said:

I have always used this logic. I argued against the whole DD change which took away one of the few unique groups on the server for a copy and paste 2ndAC (Funny thing is the one reason they were added which was boarding is basically useless now with skybox frigates lmao), Red Squadron was always just a name for the 212th's PLT group here and there. It was dumb when it was a full fledged subunit for a wee bit and I called it out. Diplomatic Service is in the exact same boat as Havoc Squad in DU. CG has no subunit in lore and just because they have less lore than everyone else doesn't mean they should be cucked out of a subunit. Havoc Squad and Diplomatic Service has a reason to be created and that was so that DU and CG could get a subunit like everyone else. It would be unfair if they were denied one.

Then heres your chance to GIVE THEM ONE, i dont care what you or maverick or maddox say horn company is just plain better than havoc squad in every sense, yes it 'makes no sense' blah blah but it makes FAR MORE SENSE than a made up subunit, thank you and goodnight.

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guh

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10 minutes ago, Dirty said:

Then heres your chance to GIVE THEM ONE, i dont care what you or maverick or maddox say horn company is just plain better than havoc squad in every sense, yes it 'makes no sense' blah blah but it makes FAR MORE SENSE than a made up subunit, thank you and goodnight.

They already have one??

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22 minutes ago, Marvel said:

I have always used this logic. I argued against the whole DD change which took away one of the few unique groups on the server for a copy and paste 2ndAC (Funny thing is the one reason they were added which was boarding is basically useless now with skybox frigates lmao), Red Squadron was always just a name for the 212th's PLT group here and there. It was dumb when it was a full fledged subunit for a wee bit and I called it out. Diplomatic Service is in the exact same boat as Havoc Squad in DU. CG has no subunit in lore and just because they have less lore than everyone else doesn't mean they should be cucked out of a subunit. Havoc Squad and Diplomatic Service had a reason to be created and that was so that DU and CG could get a subunit like everyone else. It would be unfair if they were denied one.

Afaik DS is a very real detachment of Clones but was not a subunit.  Which actually fits the synergy load out pretty well. The closest thing CG could have to a company/subunit is Shock tbh.  But yeah the whole 212th RS subunit thing was dumb as they never specifically stated Red Squadron was 212th. 

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8 hours ago, Fimmzy said:

This Company will not be used like the average DU, they'll be primarily focused on the protection of the base and its critical points.

 

Just as a critique for your guy’s idea. Protecting critical points is something anyone can do, and the way the things are defended currently are fine, so what addition of a company based around that is needed? I just thought there is better or more persuasive ideas out there for the company. The only thing that can possibly make this happen is battle station’s which is asking for another addition. 

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10 hours ago, Fimmzy said:

Workshop content if applicable:

https://steamcommunity.com/sharedfiles/filedetails/?id=2608375154&searchtext=horn+company

(If these are not applicable, I have a modeler on stand-by)

Question, since this is technically a model addition for the potential sub-battalion, did you get founder permission before posting?

 

f887fd0d68946040e3699eb2cde27ea3.png

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+1, if they want a sub unit then it should really be rhe green ones who get fucking slaughter lol

It's absolutely better than havoc squad by miles. Not sure about people dick riding lore this much, like everyone soyed out at Alpha arc in rancor but that has 0 link at all they're both just arc groups. I'd prefer if DU just wasn't on the server its basically a characterless black hole lore wise and personality wise.

But if they're gonna stay I'd rather have a real sub unit not some soy fanon where everyone is epic and awesome and looks like shit

9 hours ago, Marvel said:

Havoc Squad serves it's purpose whether or not it's a meme

Exactly what purpose is that? being a subunit for a unit that doesn't have any lore sub units. I wonder why havoc squad is hated maybe it's because it's not real and it has all the cringe fanon shit that everyone hates. Horn company might not have any connection but I honestly don't think that many people truly care about a deep actual connection through lore, they just want the groups to actually exist. When you're trying to build a sub unit for dooms unit, which is a battalion neither of us want on the server, you sort of have to do desperate things. If we're gonna have a sub unit, which seems to be true because why would DU ever give that up, and we're forced to keep DU wouldn't it be better if the sub unit was real and not some cringe fanon?

Edited by Comics
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Im actually gonna agree with comics... crazy. I honestly don't think DU has much to it. Its really just the joke battalion of the server, most people outside of the battalion on the server see the battalion (especially havoc squad) as a big meme. I don't see how anyone gets the motivation to join DU just because of how much the battalion is made fun of from outside.  

Although, I understand DU's existence is heavily debated and wouldn't be fair to the current members if it was removed. Cool, yall wanna get rid of the biggest reason why DU was memed on for months / years? go for it

+1

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12 hours ago, Fimmzy said:

 

Purpose

Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. 

Alongside this, it will revitalize one of the current Jedi Masters on the server, Eeth Koth. This will give Horn Company a Jedi General and DU one as well. From here, Eeth Koth and Horn Company can establish defensive positioning in necessary areas.

They will receive nothing more for their weapons than the standard class loadout for DU. They will follow under the orders of the lead, Captain Lock and Jedi General Eeth Koth.

 

 

 

Massive -1.

First of all, the ranks in the clone wars aren't even canon. As far as false lore goes, the server doesn't follow it much at all.

My biggest reason for -1 is because you'd be forcing Eeth Koth into a battalion, and into a leadership position of a sub unit. Also, you are entirely incorrect. Eeth Koth is not a Master, but a Jedi Knight (On the server), and one of the only 6. He is also one of the only 2 Knight characters that is freelance, and I believe this needs to be kept the way it is. It is the ONLY Knight lore character that gets to choose a battalion AND a branch. You'd be removing half of the appeal of the character, by forcing any Eeth Koth to be in Doom's Unit. I could not disagree with this more. Besides, there's nothing wrong with Havoc squad. Galactic Marines have Devil Dogs for Christ sake. On that note, Horn Company has nothing to do with Doom's Unit. I realize Devil Dogs doesn't either, but the point still stands. Especially since you're "tired of the false lore".

Edited by Lovestruck
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6 hours ago, Lovestruck said:

Massive -1.

First of all, the ranks in the clone wars aren't even canon. As far as false lore goes, the server doesn't follow it much at all.

My biggest reason for -1 is because you'd be forcing Eeth Koth into a battalion, and into a leadership position of a sub unit. Also, you are entirely incorrect. Eeth Koth is not a Master, but a Jedi Knight (On the server), and one of the only 6. He is also one of the only 2 Knight characters that is freelance, and I believe this needs to be kept the way it is. It is the ONLY Knight lore character that gets to choose a battalion AND a branch. You'd be removing half of the appeal of the character, by forcing any Eeth Koth to be in Doom's Unit. I could not disagree with this more. Besides, there's nothing wrong with Havoc squad. Galactic Marines have Devil Dogs for Christ sake. On that note, Horn Company has nothing to do with Doom's Unit. I realize Devil Dogs doesn't either, but the point still stands. Especially since you're "tired of the false lore".

Nobody is forcing eeth koth into anything, its better than havoc squad and theres so much wrong with it. I dont care about false lore nobody in du does its MADE UP lore we dont want in our battalion.

8 hours ago, Stockings said:

Question, since this is technically a model addition for the potential sub-battalion, did you get founder permission before posting?

 

f887fd0d68946040e3699eb2cde27ea3.png

Square gave permission for the post.

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guh

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Just now, Dirty said:

Nobody is forcing eeth koth into anything, its better than havoc squad and theres so much wrong with it. I dont care about false lore nobody in du does its MADE UP lore we dont want in our battalion.

Lmao you know what horn company is right? Did you actually read his suggestion??? This directly involves Eeth Koth.

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Current: Navy RDC SCPO Greg
Former: GM DD MEDL MAJ Jedi Chief Instructor, Ki-Adi-Mundi, Jocatsa Nu, Barris offee Jar Jar Binks

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10 minutes ago, Lovestruck said:

Lmao you know what horn company is right? Did you actually read his suggestion??? This directly involves Eeth Koth.

I read the suggestion and i know what it is, and its better than havoc squad and doesnt literally REQUIRE eeth koth to be in the battalion.

also nothing wrong with havoc squad?

guh

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6 minutes ago, Dirty said:

Thats so crazy i remember typing the words 'it has nothing to do with eeth koth' yes!

Explain to me how you see having horn company, a sub unit led by Eeth Koth, named after Eeth Koth, and that has nothing to do with Doom's Unit, being added to Doom's Unit without including Eeth Koth actually working? It makes just as much sense as having Havoc Squad in DU.

If it were a different unit I'd totally agree, but this suggestion directly involves Eeth Koth, even if he wasn't mentioned directly, so I'm sticking by my -1.

Current: Navy RDC SCPO Greg
Former: GM DD MEDL MAJ Jedi Chief Instructor, Ki-Adi-Mundi, Jocatsa Nu, Barris offee Jar Jar Binks

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+1 the precedent of adding non-lore tied units to battalions has already been set with devil dogs. I think this would fit better than Havoc Squad atleast Horny Company is real. 

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47 minutes ago, Dirty said:

Nobody is forcing eeth koth into anything, its better than havoc squad and theres so much wrong with it. I dont care about false lore nobody in du does its MADE UP lore we dont want in our battalion.

43 minutes ago, Dirty said:

also nothing wrong with havoc squad?

If theres nothing wrong then why remove it in the first place?

or am i missing something here? My old age ya know, cant seem to understand contradictions anymore.

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20 hours ago, Fimmzy said:

Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. 

So this is something DU currently can do. I don't think replacing Havoc Squad for Horn Comapny would be the wisest decision. Havoc Squad doesn't have shields for the original reason I can't remember ask Dennis. But replacing it and making it a carbon copy of the main battalion would be foolish -1

Edited by Brooklyn
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1 hour ago, Lovestruck said:

Explain to me how you see having horn company, a sub unit led by Eeth Koth, named after Eeth Koth, and that has nothing to do with Doom's Unit, being added to Doom's Unit without including Eeth Koth actually working? It makes just as much sense as having Havoc Squad in DU.

If it were a different unit I'd totally agree, but this suggestion directly involves Eeth Koth, even if he wasn't mentioned directly, so I'm sticking by my -1.

Want to post this to put the Eeth Koth situation to rest. I've spoken with Yoda before this post (also you can see my comments from before), Eeth Koth being apart of Horn Company is a decision made by the Jedi Council in the future if this makes the cut. We have no say or control over that decision as stated previously. It was a suggestion to bring in lore for the Eeth Koth character instead of freelancing. Again, not our decision but the Jedi Councils.

 

17 minutes ago, Brooklyn said:

So this is something DU currently can do. I don't think replacing Havoc Squad for Horn Comapny would be the wisest decision. Havoc Squad doesn't have shields for the original reason I can't remember ask Dennis. But replacing it and making it a carbon copy of the main battalion would be foolish -1

What would you suggest then adding to the loadout to make it defer? As of now, Havoc Squad is a lesser carbon copy of Doom's Unit without the Shields. So what would the difference be?

 

As for the lore fallacies people have been commenting on, either way, there's no guaranteed justification for either. Doom's Unit is tired of Havoc Squad. The Commander of it himself, alongside the DU BCMD, is defending this post. We are all in agreement it'd be better to have at least a remotely accurate sub-unit than a one that has been jested at and made a mockery of. We want to progress forward with roleplay and not backwards with false lore characters. The decision of lore accuracy comes down to whether you want a genuine Company or a made up squad by someone who didn't stick around to see the end of it.

Edited by Fimmzy
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2 minutes ago, Fimmzy said:

What would you suggest then adding to the loadout to make it defer? As of now, Havoc Squad is a lesser carbon copy of Doom's Unit without the Shields. So what would the difference be?

I think what makes havoc squad unique is they dont have the shields. One also gets a jetpack. I'm not saying Havoc Squad is the perfect subunit by any means, but you'd be shooting yourself in the foot changing it.

Not to mention is SEEMS like these are one slot jobs by the way you made the suggestion. Could you clarify? How many slots will each job have?

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23 minutes ago, Brooklyn said:

I think what makes havoc squad unique is they dont have the shields. One also gets a jetpack. I'm not saying Havoc Squad is the perfect subunit by any means, but you'd be shooting yourself in the foot changing it.

Not to mention is SEEMS like these are one slot jobs by the way you made the suggestion. Could you clarify? How many slots will each job have?

Absolutely! So for Lock and the Officer, there would only be one slot per. This is primarily to set the standard with both those slots.

As for the ARC, this would only have two slots as to not pull from the DU ARC Slots too much. Heavy and Medic would have between two to three to have open availability for anyone that is interested. We've toyed with the idea of a regular trooper, but, we want to encourage our Specializations to gain more momentum so decided to leave it out for now. The possibility of it still remains. 

We're also willing to take the bullet. As I've said before, we're tired of Havoc and I understand it's "uniqueness," but it's causing more harm than benefit. Having 8 lore character slots is a bit much, especially when each requires an activity time to be apart of. This way, the sub unit is more available and provides more intention for personal roleplay, instead of made up profiles for individuals.

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9 hours ago, Lovestruck said:

Massive -1.

First of all, the ranks in the clone wars aren't even canon. As far as false lore goes, the server doesn't follow it much at all.

My biggest reason for -1 is because you'd be forcing Eeth Koth into a battalion, and into a leadership position of a sub unit. Also, you are entirely incorrect. Eeth Koth is not a Master, but a Jedi Knight (On the server), and one of the only 6. He is also one of the only 2 Knight characters that is freelance, and I believe this needs to be kept the way it is. It is the ONLY Knight lore character that gets to choose a battalion AND a branch. You'd be removing half of the appeal of the character, by forcing any Eeth Koth to be in Doom's Unit. I could not disagree with this more. Besides, there's nothing wrong with Havoc squad. Galactic Marines have Devil Dogs for Christ sake. On that note, Horn Company has nothing to do with Doom's Unit. I realize Devil Dogs doesn't either, but the point still stands. Especially since you're "tired of the false lore".

If the subunit is added, it would not affect the Eeth Koth position immediately as Eeth Koth is a Jedi which means the Council has to approve it. As they approve all Jedi related suggestions. 

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+1 I think it's perfectly fine to replace Havoc Squad.  During my Siege Reg term we were definitely contemplating having this done.  My only quarrel is that the models suggested really don't go that well with the current servers models and look rather clean.  It would be cool to have the Founders get some more made for Horn Company but I doubt we'd see that.  I also don't think they'd be particularly happy to have had Havoc Squad ones made so recently only to have them not used at all.  As with everything something this big will certainly come down to the founders.  I wish the best for the suggestion. 👍

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This might be a dumb question but why don't you just rebrand HS to Horn Company while using the new HS models? They could be edited to fit the heavy/medic/arc/officer/lead class you're wanting without wasting the development time on new models. Shields could be added to the jobs and this way only a couple of the HS models would go unused. Just a thought I had, not sure how well this would actually work.

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22 hours ago, Fimmzy said:

We're also willing to take the bullet. As I've said before, we're tired of Havoc and I understand it's "uniqueness,"

So what will be Horn Company's "shtick?" What makes them unique to the server besides shield usage?
 

 

22 hours ago, Fimmzy said:

we're tired of Havoc

You're tired of it now, but in 3-6 months will the battalion still feel that way?
 

 

22 hours ago, Fimmzy said:

Having 8 lore character slots is a bit much, especially when each requires an activity time to be apart of. This way, the sub unit is more available and provides more intention for personal roleplay, instead of made up profiles for individuals.

If I'm being honest, this seems like a very lazy way out. You don't want to roleplay the character because its a made up page? You are going to making COMPLETELY made up ideals with this addition. Havoc Squad has the chance to just change it's characters personality because it's made up, and you still get to keep the uniqueness. For the activity portion, seems like DU just isn't selecting the right people for the roles. No hate on Razen cause he is my G. But it just seems like this is a DU issue y'all don't wanna fix it.

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Honestly I don’t understand how people still put lore so high this far into the server. If everything was lore accurate why tf would all these battalions (literally a giant percentage of the republics army at this point) all be gathered in one small base on one minor planet? Why is Gregor a bcmd? Why are there dead lore characters running around etc etc etc. Its never going to be 100% lore accurate, if it works it works. Havoc squad is kinda sus and horn company is cool and has been on screen. That kind of clout makes a difference in motivation to pursue an avenue of a battalion, knowing it existed and isn’t 100% made up.

+1

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This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

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Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

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// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

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Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    • Ex: 35mb for one model.
  • Lack of feedback.
    • Ex: Post has been up for 3 weeks and only received 1-10 votes.
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  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
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  • Suggesting a previously denied suggestion within 60 days of denial.

 

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