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Village Warp Addition


Guac

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Name: Guac

RP Rank: CPT | Marshal

Suggestion: For the warp system, add "Village" as an option to TP to the BH village. As of now, BH's when returning to Anaxes can only warp INSIDE base which is cringe. Quality of life change.

Implementation: Add "Village" as an option to TP to the BH village. 

Lore: ????

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

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+1 This needs to happen. The amount of times I've confronted a BH teleporting into base is ridiculous. It can be problematic as New players could teleport out of base, but that's why we have AWOL rules. It can be just as simple as setting up rules for Who can and can't use that teleport Destination

Edited by Paladin_
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+1

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+1

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+1 I believe this is/was planned but may have been forgotten 

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1 hour ago, Maxwells said:

-1 

Listen i know this might be a good idea however they honestly can just walk out base. The thing is if we add a warp to the Village, people are gonna use that as a means of "Fast Travel" either to the village or Aurek which is going to happen 100%. 

I disagree- the people who intend to 'fast travel' already achieve this by placing their TAC down and respawning/picking it up and just respawning again. 

 

The issue stems from people just walking out of base. 

That's jus my opinion doe

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1 hour ago, Maxwells said:

-1 

Listen i know this might be a good idea however they honestly can just walk out base. The thing is if we add a warp to the Village, people are gonna use that as a means of "Fast Travel" either to the village or Aurek which is going to happen 100%. 

I appreciate your feedback, but as all things do, rules I am sure would be implemented / enforced to ensure this doesn't happen. Verbage such as "only BH's can use the Village transport" or "only clones may use the Anaxes transport" is an easy fix to this sort of issue. It is harmful to not only immersion (:dumb:) but also RP when you, a hostile BH, has to spawn in the middle of MHB when traveling back to Anaxes; where player count usually peaks and walk past 20 troopers giving you the death stare. 

If there is genuine abuse of the system I would be fine with its removal as I understand upon first glance this may seem troubling.

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On 9/11/2021 at 5:11 PM, Guac said:

I appreciate your feedback, but as all things do, rules I am sure would be implemented / enforced to ensure this doesn't happen. Verbage such as "only BH's can use the Village transport" or "only clones may use the Anaxes transport" is an easy fix to this sort of issue. It is harmful to not only immersion (:dumb:) but also RP when you, a hostile BH, has to spawn in the middle of MHB when traveling back to Anaxes; where player count usually peaks and walk past 20 troopers giving you the death stare. 

If there is genuine abuse of the system I would be fine with its removal as I understand upon first glance this may seem troubling.

To be honest, I kinda agree with Maxwells. Rules are only effective when the ability exists to properly enforce them (which means you'd have to prove someone is doing it in the first place). If you're a hostile BH returning to Anaxes, why not just walk up to the TP and swap jobs to achieve the same effect? Nobody will care and it'll keep you out of the base.

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Formerly known as CastleClone

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11 minutes ago, CastleClone said:

To be honest, I kinda agree with Maxwells. Rules are only effective when the ability exists to properly enforce them (which means you'd have to prove someone is doing it in the first place). If you're a hostile BH returning to Anaxes, why not just walk up to the TP and swap jobs to achieve the same effect? Nobody will care and it'll keep you out of the base.

Logic here is pretty flawed. I could say the same things abt clones returning from a different planet or smthn. On top of that NLR is at play and it causes even more issues. 

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15 minutes ago, Guac said:

Logic here is pretty flawed. I could say the same things abt clones returning from a different planet or smthn. On top of that NLR is at play and it causes even more issues. 

The issue stated was that BH go to somewhere they might not want to be (instead of Village) while clones end up exactly where they're required to go. Not sure what comparison you're bringing? If the issue is NLR, that could just be brought up to Guild Lead on the matter of people returning.

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Formerly known as CastleClone

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12 minutes ago, CastleClone said:

The issue stated was that BH go to somewhere they might not want to be (instead of Village) while clones end up exactly where they're required to go. Not sure what comparison you're bringing? If the issue is NLR, that could just be brought up to Guild Lead on the matter of people returning.

The point I'm trying to make is clones can also just "respawn at the TP", why don't they? Cause it is inconvenient. 

A simple compromise would be to make a separate transport guy that has all warps besides village, and set him up in MHB, while all the planets have the village one. Again, not a hard rule to enforce.

 

Edited by Guac

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7 hours ago, CastleClone said:

To be honest, I kinda agree with Maxwells. Rules are only effective when the ability exists to properly enforce them (which means you'd have to prove someone is doing it in the first place). If you're a hostile BH returning to Anaxes, why not just walk up to the TP and swap jobs to achieve the same effect? Nobody will care and it'll keep you out of the base.

The Black Market system kinda fucks this up. The guild is hella strict about this stuff and switching jobs gets rid of your items.

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+1 - I can see how this could potentially become a problem later down the line with a new batch of players. Getting lit up as soon as you arrive is not very fun imo. 

"You could just walk out."

Doesn't mean they won't stop firing, not all bounty hunters have an immediate chance to escape with a jetpack or a cloak.

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