Retired Founder Joah Posted April 2, 2019 Retired Founder Report Share Posted April 2, 2019 # Changelog Patch Log: "4:1:2019" ## [Unreleased] - Pending (Subject to Change) ### Added ____________________________________________________________________________________________________________________________________________ Added these weapons to "ALL CLONE JOBS" - So admins don't have to spawn them in for you. This includes, All Battalions, Squads, SOBDE, High Command. ETC. DC-15 A / DC-15S Defibulators to every single medic job, specially added to Boss, Fi, Foxtrot Medic, Tech, Kom'rk. Sync Wiltos Databases to Event Server (Sharing Information between servers) Sync Skill System Database to Event Server (Sharing Information between servers) Sync Perma Weapon Database to Event Server (Sharing Information between servers) New Chair Prop, You can slide this into our Prop Packs/ He allows reuploads: https://steamcommunity.com/sharedfiles/filedetails/?id=1640194607&searchtext= New Rakghoul Infection swep: https://synergyroleplay.com/forums/topic/13177-rakghoul-swepmodel-in-one/ New Walking Noise New Flashlight Noise New Explosion Noise 4 New Event Server Maps: https://steamcommunity.com/sharedfiles/filedetails/?id=1661511336&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1645153056&searchtext=Nar https://steamcommunity.com/sharedfiles/filedetails/?id=505151457&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1264644301&searchtext=City New Loading Screen Added TFA Reduxed ____________________________________________________________________________________________________________________________________________ Job: SOBDE Regimental Commander - Alpha-23 Gideon. Pay Increased: $750. Slots: 1 Description: Regimental Commander over SOBDE. Model: models/player/gideon/bcr/gideon/bcr_gideon.mdl Weapon Load Out: tfa_swch_dc17m_br, tfa_swch_dc17m_sn, tfa_swch_dc17m_at, mk_2_1, tfa_sw_dc17dual, wt_rocketboots, weapon_bactanade ____________________________________________________________________________________________________________________________________________ New Job: Recon Regimental Commander Slots: 1 Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers. Model: models/player/suno/green_beret/republic_intelligence_general.mdl Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, chaingun_servius, tfa_swch_clonelauncher_3, iqa11_sniper_rifle Pay: $750 ____________________________________________________________________________________________________________________________________________ New Job: Attack Regimental Commander Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, wt_rocketboots, chaingun_servius Model: models/player/gingers_airborne/gingers_airborne.mdl Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers Slots: 1 Pay: $750 ____________________________________________________________________________________________________________________________________________ New Job: Specialized Regimental Commander Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, wt_rocketboots, chaingun_servius, tfa_westar_m5_default Slots: 1 Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers Model: models/player/suno/hero/specialist_general_2.mdl Pay: $750 ____________________________________________________________________________________________________________________________________________ New Job: Honorary Regimental Commander Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, wt_rocketboots, chaingun_servius, tfa_westar_m5_default Slots: 1 Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers Model: models/player/suno/hero/specialist_general_2.mdl Pay: $750 ### MISC Changes ____________________________________________________________________________________________________________________________________________ GM Job Changes: The Category “Galactic Marines” will be renamed to “21st Nova Corps” Galactic Marine Medical Trooper change name to Galactic "Marines" Medical Trooper Galactic Marine Jet Trooper Renamed to: Galactic Marines Elite Jet Trooper - Pay Increase to $450: Add this Model: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Add new Job: KU Trooper (Near Galactic Marines Trooper) Description: Keller’s Unit was a msall group of subdivided men from the Galactic Marines, Lead by CC-7270, Commander Keller Slots: 5 Model: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Weapons: chaingun_servius, repair_tool_evan, tfa_westar_m5_marines Pay: $450 Created a new category underneath Galactic Marines/21st Nova Corps called: 21st Nova Corps SO. Special Operations Commander Jet: Model: models/player/cblake/synergy/spec_ops/blackout/blackout.mdl Pay: $700 Weapons: Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, weapon_camo_sr, tfa_sw_dc17dual, tfa_dc15s_ashura, comlink_swep Description: CC-1993, nicknamed "Jet," was a Clone Commander who served in the Grand Army of the Republic during the Clone Wars. He notably led a unit of clone flametroopers and special ops clone troopers during the Second Battle of Geonosis against the Confederacy of Independent Systems under Jedi General Ki-Adi-Mundi. Slots: 1 Special Ops ARC Trooper: Model: models/player/cblake/synergy/spec_ops/arc/arc.mdl Slots: 5 Pay: $450 Weapons: chaingun_servius, Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, weapon_camo_sr, tfa_dc15s_ashura, tfa_sw_dc17dual, comlink_swep Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi. Special Ops ARF Trooper: Model: models/player/cblake/synergy/spec_ops/arf/arf.mdl Pay: $450 Weapons: weapon_camo_sr, Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, tfa_swch_clonelauncher_3, tfa_dc15s_ashura, comlink_swep Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi. Slots: 5 Special Ops Medic: Model: models/player/cblake/synergy/spec_ops/medic/medic.mdl Pay: $450 Weapons: weapon_camo_sr, Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, tfa_dc15s_ashura, tfa_swch_dc17, weapon_bactakit, comlink_swep Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi. Slots:5 Special Ops Trooper: Model: models/player/cblake/synergy/spec_ops/trooper/trp.mdl Pay: $350 Weapons: tfa_dc15s_ashura,Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, weapon_camo_sr, comlink_swep Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi. Slots: 10 ____________________________________________________________________________________________________________________________________________ Green Company Job Changes / 41st Job Changes. Look for those categories. Job: Commander Faie Weapons Changes: Remove: tfa_swch_dc15a_scoped / Add: weapon_tfa_dc15agc Job: Green Company Cooker Weapons Changes: Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc Job: Green Company Draa Weapons Changes: Remove: tfa_swch_dc15a_scoped / Add: weapon_tfa_dc15agc Job: Green Company ARC Trooper Weapons Changes: Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc Job: Green Company Scout Sniper Weapons Changes:Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc Job: Green Company Support Scout Weapons Changes: Remove: tfa_dc15s_ashura, tfa_swch_dc15a_scoped / Add: weapon_tfa_dc15agc Job: Green Company Medical Scout Weapons Changes: Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc, tfa_scoutblaster_extended Job: Commander Gree Weapons Changes: Remove: tfa_dc15s_ashura, tfa_swch_dc15a / Add: weapon_tfa_dc15agc ____________________________________________________________________________________________________________________________________________ Dooms Unit Category Job Changes: Doom’s Unit Engineer: Weapons Changes: Remove: tfa_dc15s_ashura / Add: tfa_sw_repshot ____________________________________________________________________________________________________________________________________________ Coruscant Guard Job Category: Coruscant Guard Thire Weapon Loadout Change: Weapons: chaingun_servius, tfa_sw_dc17dual, tfa_dc15s_ashura, tfa_swch_clonelauncher_3, tfa_westar_m5_default Coruscant Guard Arc Trooper: Run speed updated to the rest of the battalion ____________________________________________________________________________________________________________________________________________ Sith Job Category: Added this Civilian Bodygrouper to every single sith job in the “Sith Empire” Category models/misc/coruscant_underworld/coruscant_underworld.mdl Dark Honor Guard: Run speed increased to Shock Trooper / Temple Guard Movement Speed Existing Job: Dark Lord of the Sith: Assign this weapon: Dual Sabers Existing Job: Dark Lord's Wrath Add this new model: models/helios/talon2.mdl https://steamcommunity.com/sharedfiles/filedetails/?id=1303569635&searchtext=twilek Assign this weapon: Dual Sabers Weapon Changes: Weapon_darkside_lord_juggernaut:Force Pool or “bar” - 350% Weapon_darkside_lord_assassin:Force Pool or “bar” - 350% Weapon_darkside_lord_marauder: Force Pool or “bar” - 350% Weapon_darkside_lord_sorcerer: Force Pool or”bar” to 350% Weapon_darkside_council:Force Pool or “bar”- 400% Weapon_darkside_wrath:Force pool or “bar”- 450% Weapon_darkside_dark_lord:Force Pool or “bar” - 500% Weapon_darkside_lord_juggernaut:add the lightning force power Weapon_darkside_lord_assassin:add the lightning force power ____________________________________________________________________________________________________________________________________________ 212th Attack Battalion Job Changes: Job: 212th Commander Cody: models/player/cblake/synergy/212th/cmdcody/cody.mdl 212th Officer: models/player/cblake/synergy/212th/officer/officer.mdl, models/player/cblake/synergy/212th/gc_trooper_v1/gc_trooperv1.mdl 212th ARC Trooper: models/player/cblake/synergy/212th/arc/arc.mdl, models/player/cblake/synergy/212th/gc_trooper_v1/gc_trooperv1.mdl 212th Boil: models/player/cblake/synergy/212th/boil/boil.mdl, models/player/cblake/synergy/212th/geo_arf_boil/geo_boil.mdl 212th ARF Trooper: models/player/cblake/synergy/212th/arf/arf.mdl 212th Waxer: models/player/cblake/synergy/212th/geo_arf_waxer/geo_waxer.mdl, models/player/cblake/synergy/212th/waxer/waxer.mdl 212th Oddball: models/player/cblake/synergy/212th/oddball/oddball.mdl 212th Medical Trooper: models/player/cblake/synergy/212th/212_med/212_med.mdl, models/player/cblake/synergy/212th/gc_trooper_v1/gc_trooperv1.mdl 212th Engineer: models/player/cblake/synergy/212th/eng/eng.mdl, models/player/cblake/synergy/212th/gc_trooper_v2/gc_trooperv2.mdl 212th Heavy Trooper: models/player/cblake/synergy/212th/hvy/hvy.mdl, models/player/cblake/synergy/212th/gc_trooper_v2/gc_trooperv2.mdl 212th Trooper: models/player/cblake/synergy/212th/trooper/trooper.mdl, models/player/cblake/synergy/212th/gc_trooper_v2/gc_trooperv2.mdl 2nd Airborne Company Commander: models/player/cblake/synergy/2ndac/barlex/barlex.mdl 2nd Airborne Company Bear: models/player/cblake/synergy/2ndac/2ac_officer/2ac_officer.mdl 2nd Airborne Company Medical Trooper: models/player/cblake/synergy/2ndac/2ac_med/2ac_med.mdl 2nd Airborne Company Trooper: models/player/cblake/synergy/2ndac/2ac_trp/2ac_trp.mdl ____________________________________________________________________________________________________________________________________________ General Job Updated: Model: models/player/liquid/arc/general/arcgeneral.mdl ____________________________________________________________________________________________________________________________________________ Jedi Job Changes: Jedi Master Guardian Job to Receive Weapo: weapon_lightside_master_sentinel Jedi Knight Guardian Job to Receive Weapon: weapon_lightside_knight_sentinel Job Cin Drallig: Give him the Shock Trooper Movement Speed Give this Model to these jedi jobs: models/player/swtor/arsenic/jokal/jokal.mdl - EXCLUDING Named Characters and younglings ____________________________________________________________________________________________________________________________________________ RANCOR Changes: Add - chaingun_servius to all RANCOR Jobs excluding the rocket trooper ____________________________________________________________________________________________________________________________________________ 91st Lightning Corps Job Category: Remove These Two Jobs From The Category, Completely delete them: 91st Sharpshooter, 91st Engineer 91st Lightning Squad Trooper: Change Slots: 2 Existing Jobs: 91st Lightning Squad Stak/Razor Pay: Changed to $450 from $400 New Job: 91st Lightning Assault Trooper Loadout: tfa_swch_dc15a_scoped, tfa_dc15s_ashura, tfa_wsp_3, tfa_swch_clonelauncher_3 Slots: 2 Description: Lightning Squadron, was a military unit in the Grand Army of the Republic, composed of Advanced Recon Force Clone Troopers Pay: $400 Model: models/player/synergy/cblake/91st/arf/91starf.mdl New Job: 91st Lightning Support Trooper Loadout: tfa_swch_dc15a_scoped, tfa_dc15s_ashura, tfa_sw_repshot , repair_tool_evan , tfa_swch_clonelauncher_3 Slots: 2 Description: Lightning Squadron, was a military unit in the Grand Army of the Republic, composed of Advanced Recon Force Clone Troopers Pay: $400 Model: models/player/synergy/cblake/91st/engineer/91steng.mdl New Job: 91st Lightning Squad Medic Loadout: tfa_swch_dc15a_scoped, tfa_dc15s_ashura, tfa_swch_clonelauncher_3, weapon_bactakit Slots: 2 Description: Lightning Squadron, was a military unit in the Grand Army of the Republic, composed of Advanced Recon Force Clone Troopers Pay: $400 Model: models/player/synergy/cblake/91st/arf/91starf.mdl ____________________________________________________________________________________________________________________________________________ Job Category: Base Ops Gave All Naval/Base ops jobs this Weapon: Tfa_dc15s_ashura ____________________________________________________________________________________________________________________________________________ Admin Changes: New Admin Ranks in game Community Overseer H.o.D - Head of Departments H.o.A - Head of Administration H.o.I - Head of Intelligence Prop Limit for Senior Admins - 200 Prop Limit for Vet Admins - 200 Prop Limit for Head Admins - 200 Prop Limit for Directors 200 Prop Limit for Super Admin = Unlimited Advanced Dupes can no longer bypass the Prop limit ____________________________________________________________________________________________________________________________________________ SOBDE Changes - ALL OMEGA SQUAD GETS CLOAKS BTW Job Categories - Omega Squad, Delta Squad, Foxtrot Group,Bad Batch except the job [“WRECKER”] Default Health Should be: 200 HP 100 Armor, for all those categories above. (Excluding Wrecker) in Bad Batch Null Change: All Null should start with 150 HP and 50 armor Job “WRECKER” inside of Category: Bad Batch: Starts with 200 HP and 200 Armor Job “TECH” inside of Category: Bad Batch : Give Weapons: weapon_bactanade, weapon_bactakit Job “Kal Skirata”: Remove: tfa_steela_rifle Give: westar35_blaster_carbine - Buff the Damage to 65 on this weapon Job “Jaing Skirata” instead of Null: Remove: tfa_rakohardeen_rifle Give Weapon: tfa_wsp_5 Give Weapon: tfa_sw_dc17dual to all Null Jobs, (EXCEPT KAL SKIRATA) ### Removed Detonators from all jobs (CAUSED MASS CRASHING) Over 500 MB of useless models, Should help load in lag and your poor hard-drive. ____________________________________________________________________________________________________________________________________________ ### Weapon Changes Tfa_wsp_2 [DH-17R] - Weapon damage to 80 from 65 Tfa_wsp_5 [LD-1] - Weapon Damage to 300 from 400 Tfa_dlt20a_extended [DLT-20A] - Weapon Damage to 250 from 80 Tfa_wsp_1 [Dawn of Sorrow] - Weapon Damage to 250 from 105 Zeus_thermaldet [Thermal Detonator] - Doubled in damage ratio Tfa_b2_blaster [B2-Blaster Pistol] - Weapon Damage to 85 from 50 Tfa_dl44 [Dl-44 Non-Upgraded] - Weapon Damage to 100 from 65 Tfa_swch_de10 [DE-10] - Weapon Damage to 120 from 50 Tfa_752_westar34 [Westar-15 Pistol] - Weapon Damage to 100 from 50 Tfa_papanoid [Papanoid Pistol] - Weapon Damage to 100 from 50 Tfa_mercenarypistol [Mercenary Pistol] - Weapon Damage to 100 from 50 Tfa_blacksunweapon [Black Sun Pistol] - Weapon Damage to 100 from 50 Tfa_swch_ll30 [LL-30] - Weapon Damage to 125 from 50 Tfa_dl44_extended [DL-44 Upgraded] - Weapon Damage to 120 from 60 Tfa_sw_dc17dual [Dual-17 Pistols] - Weapon Damage to 60 from 30 Flamethrower_variant [Flamethrower] - Significantly lower the flame duration on the player make it the same as zx_wrist_flamethrower time on fire duration. Flamethrower_basic [Advanced Flamethrower] - Significantly lower the flame duration on the player make sure its the same as the zx_wrist_flamethrower time on fire duration Mk_2_1 [Knife] - Make the knife a guaranteed 1 shot. tfa_swch_dc17m_br [DC-17M Blaster Rifle] - Damage to 60 from 50. tfa_sw_komrk [Kom'rk's Shotgun] - Damage to 40x5 from 20x5 ### HOTFIXES Westar-M5 not showing up, This includes all versions of the Westar-M5. Rocketboots Edit: Significantly slowed the jetpacks Jogging Speed / Walking speed is now consistent. A lot of Errors in the Console Store Theme Camoflauge device on the event server Weapon drop off damage :^) 1 Report Link to comment
Corey Posted April 2, 2019 Report Share Posted April 2, 2019 now this is epic Ex. 332nd Commander Vaughn Link to comment
Bossk Posted April 2, 2019 Report Share Posted April 2, 2019 Dear god, 212th MODELS!!!!!!!!!!!!!!!!!!!! Link to comment
Management Marvel Posted April 2, 2019 Management Report Share Posted April 2, 2019 pepeWOW 1 Report i am literally captain tukk Link to comment
Jags Posted April 2, 2019 Report Share Posted April 2, 2019 Can finally see an ARC Trooper carry his Westar-M5. Link to comment
Prophet Posted April 2, 2019 Report Share Posted April 2, 2019 @Joah One of the map links is a Halo Map. Why are you guys adding a Halo map? Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 1 minute ago, Prophet. Jr said: @Joah One of the map links is a Halo Map. Why are you guys adding a Halo map? Because its epic. 3 Report Link to comment
Prophet Posted April 2, 2019 Report Share Posted April 2, 2019 @JoahOk well that's true, but I just find it odd that we're getting a Halo map is all. Link to comment
JaBaku Posted April 2, 2019 Report Share Posted April 2, 2019 So halo map is this halo rp leak 😎 or is this anothe one of ur sick twisted April fools jokes!!!😢 Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 2 minutes ago, Prophet. Jr said: @JoahOk well that's true, but I just find it odd that we're getting a Halo map is all. We have combine maps, is it really that strange to ya? haha Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 52 minutes ago, Joah said: # Changelog Patch Log: "4:1:2019" ## [Unreleased] - Pending (Subject to Change) ### Added ____________________________________________________________________________________________________________________________________________ Defibulators to every single medic job, specially added to Boss, Fi, Foxtrot Medic, Tech, Kom'rk Added TFA Reduxed ____________________________________________________________________________________________________________________________________________ Job: SOBDE Regimental Commander - Alpha-23 Gideon. Pay Increased: $750. Slots: 1 Description: Regimental Commander over SOBDE. Model: models/player/gideon/bcr/gideon/bcr_gideon.mdl Weapon Load Out: tfa_swch_dc17m_br, tfa_swch_dc17m_sn, tfa_swch_dc17m_at, mk_2_1, tfa_sw_dc17dual, wt_rocketboots, weapon_bactanade ____________________________________________________________________________________________________________________________________________ ### MISC Changes ____________________________________________________________________________________________________________________________________________ SOBDE Changes - Job Categories - Omega Squad, Delta Squad, Foxtrot Group,Bad Batch except the job [“WRECKER”] Default Health Should be: 200 HP 100 Armor, for all those categories above. (Excluding Wrecker) in Bad Batch Null Change: All Null should start with 150 HP and 50 armor Job “WRECKER” inside of Category: Bad Batch: Starts with 200 HP and 200 Armor Job “TECH” inside of Category: Bad Batch : Give Weapons: weapon_bactanade, weapon_bactakit Job “Kal Skirata”: Remove: tfa_steela_rifle Give: westar35_blaster_carbine - Buff the Damage to 65 on this weapon Job “Jaing Skirata” instead of Null: Remove: tfa_rakohardeen_rifle Give Weapon: tfa_wsp_5 Give Weapon: tfa_sw_dc17dual to all Null Jobs, (EXCEPT KAL SKIRATA) ____________________________________________________________________________________________________________________________________________ ### Weapon Changes Tfa_sw_dc17dual [Dual-17 Pistols] - Weapon Damage to 60 from 30 Mk_2_1 [Knife] - Make the knife a guaranteed 1 shot. tfa_swch_dc17m_br [DC-17M Blaster Rifle] - Damage to 60 from 50. tfa_sw_komrk [Kom'rk's Shotgun] - Damage to 40x5 from 20x5 ### HOTFIXES Westar-M5 not showing up, This includes all versions of the Westar-M5. Rocketboots Edit: Significantly slowed the jetpacks Camoflauge device on the event server Weapon drop off damage :^) I think I just came 2 1 Report Link to comment
Zyner Posted April 2, 2019 Report Share Posted April 2, 2019 E11D no longer being buffed or left out from the list? Any chance we can get more clarification on what the damage of the Knife will be? Such as it'll 1-hit Troopers but not Event jobs? Link to comment
Prophet Posted April 2, 2019 Report Share Posted April 2, 2019 @Joah Kind of yea man. Link to comment
Scribbles Posted April 2, 2019 Report Share Posted April 2, 2019 Just now, Zyner said: E11D no longer being buffed or left out from the list? Any chance we can get more clarification on what the damage of the Knife will be? Such as it'll 1-hit Troopers but not Event jobs? Pretty sure the knife will just do 1k. Im just guessing Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 2 minutes ago, Zyner said: E11D no longer being buffed or left out from the list? Any chance we can get more clarification on what the damage of the Knife will be? Such as it'll 1-hit Troopers but not Event jobs? Ya, so we tested the E-11D, it takes 3.2 Seconds to kil someone. Compared to the DC-15A which is 4.1-3. About 1 second faster. So it's relevantly balanced. We didn't see a point, I had 8 testers with me. Knife will do 850 Dmg. and to be fair, that knife is a bitch to hit when someone is running. Link to comment
Ragen Posted April 2, 2019 Report Share Posted April 2, 2019 So is the update lkve right now Link to comment
Baboon Posted April 2, 2019 Report Share Posted April 2, 2019 Just now, Ragen said: So is the update lkve right now 2 Report Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 1 hour ago, Joah said: Prop Limit for Senior Admins - 150 Prop Limit for Vet Admins - 200 Prop Limit for Head Admins - 250 Prop Limit for Directors 250 Prop Limit for Super Admin = Unlimited Advanced Dupes can no longer bypass the Prop limit Does this mean that even if an HA build a dupe that is 250 props, that if an SA or VA have that dupe, they won't be able to put it down? If so this sucks big weiner for SOBDE Tryouts Link to comment
traditional Posted April 2, 2019 Report Share Posted April 2, 2019 (edited) Omega not getting their cloaks? or am I blind? Edited April 2, 2019 by traditional Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 2 minutes ago, traditional said: Omega not getting their cloaks? or am I blind? @Joah? Link to comment
justuscloud5 Posted April 2, 2019 Report Share Posted April 2, 2019 327th shotgun got dwarfed again hurray Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 56 minutes ago, Baxter said: @Joah? did I forget to put that? Ya Omega is getting that, My apologies Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 9 minutes ago, justuscloud5 said: 327th shotgun got dwarfed again hurray what Link to comment
justuscloud5 Posted April 2, 2019 Report Share Posted April 2, 2019 Just now, Joah said: what In response to KOMRKS SHOTGUN MEATY BUFF MHHHHM Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 2 minutes ago, justuscloud5 said: In response to KOMRKS SHOTGUN MEATY BUFF MHHHHM just suggest a 327th shotgun buff 4head? 2 Report Link to comment
justuscloud5 Posted April 2, 2019 Report Share Posted April 2, 2019 (edited) 2 minutes ago, Joah said: just suggest a 327th shotgun buff 4head? Ahh very smart. Btw u can become God if the universe If you give us extra props for 327th bunks Edited April 2, 2019 by justuscloud5 Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 1 minute ago, justuscloud5 said: Ahh very smart. Btw u can become God if the universe I'd you give us extra props for 327th bunks Are you high? Link to comment
justuscloud5 Posted April 2, 2019 Report Share Posted April 2, 2019 (edited) Not yet, but very sleep deprived Edited April 2, 2019 by justuscloud5 Link to comment
justuscloud5 Posted April 2, 2019 Report Share Posted April 2, 2019 But seriously @Joah I'd rather just have the shotgun replaced with the SE-14c but that probably wouldn't fly Link to comment
traditional Posted April 2, 2019 Report Share Posted April 2, 2019 SOBDE TRYOUT DUPE LESS THAN 150 PROPS OK DUDE YOU’RE TROLLING. 1 Report Link to comment
Firat/Abi Posted April 2, 2019 Report Share Posted April 2, 2019 5 hours ago, Joah said: 2,304 troopers. "2304" thx for info. They couldn't just say 2300... But thx for the update lul Link to comment
Pythin Posted April 2, 2019 Report Share Posted April 2, 2019 7 hours ago, Joah said: We have combine maps, is it really that strange to ya? haha your adding a halo map and not the warthog Suggestion Former: Liaison Link to comment
Luckyy Posted April 2, 2019 Report Share Posted April 2, 2019 Imma UWU this some God tier stuff right here Link to comment
Arroyo Posted April 2, 2019 Report Share Posted April 2, 2019 @Joah Will 2ndAC Bear be switched to an officer job or staying the same? Link to comment
Fours Posted April 2, 2019 Report Share Posted April 2, 2019 13 hours ago, Joah said: Existing Job: Dark Lord's Wrath Add this new model: models/helios/talon2.mdl https://steamcommunity.com/sharedfiles/filedetails/?id=1303569635&searchtext=twilek Assign this weapon: Dual Sabers HHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 2 Report Link to comment
Retired Founder Mods Posted April 2, 2019 Forum Admin Retired Founder Report Share Posted April 2, 2019 who did dis Link to comment
Arroyo Posted April 2, 2019 Report Share Posted April 2, 2019 4 minutes ago, Mods said: who did dis Not u Link to comment
Poe Posted April 2, 2019 Report Share Posted April 2, 2019 12 hours ago, justuscloud5 said: But seriously @Joah I'd rather just have the shotgun replaced with the SE-14c but that probably wouldn't fly Haha, no. 1 1 Report 327th Papa Attack Regimental x1 Bly x2 Link to comment
zoink Posted April 2, 2019 Report Share Posted April 2, 2019 Not adding poof but it's ok right guys? 1 Report Link to comment
Luckyy Posted April 2, 2019 Report Share Posted April 2, 2019 28 minutes ago, Nightmare said: Not adding poof but it's ok right guys? Stop crying I'm never getting my clone assassins so you'll get never get your proof 1 Report Link to comment
justuscloud5 Posted April 2, 2019 Report Share Posted April 2, 2019 1 hour ago, Poe said: Haha, no. See what I mean Link to comment
Rake Posted April 2, 2019 Report Share Posted April 2, 2019 Seems a to be a legit update, Seems to be balanced a bit. Now we wait for the Legendary 187th Unit to rise from da dead :') Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 Don't seem to see Hunter's pay increase to 800 on here either, just left out by accident? @Joah Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 @Baxter The Regimentals complained saying it's more than a REG commander, so it wont happen. 2 Report Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 Just now, Joah said: @Baxter The Regimentals complained saying it's more than a REG commander, so it wont happen. So are the other Squad Leads getting their pay reduced then? Link to comment
Retired Founder Joah Posted April 2, 2019 Author Retired Founder Report Share Posted April 2, 2019 8 minutes ago, Baxter said: So are the other Squad Leads getting their pay reduced then? yes 1 Report Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 4 minutes ago, Joah said: yes can I get an F in chat Link to comment
Rake Posted April 2, 2019 Report Share Posted April 2, 2019 Well, It seems legit enough. I mean you can place in Server Suggestions and give reasoning and I can see if you can people to back it up Before the next update. @Baxter Link to comment
Craigary Posted April 2, 2019 Report Share Posted April 2, 2019 RIP SOBDE pay F Ex HA | VA | SA | A | NA | GMC | GMM | GMO | GM | GH | TRO x4? | TR | RTR | Hunter | Darman | Mereel | Fixer | Etain | Anakin | Hett | Base ops Commander | Forum Mod | Ahsoka x2| Tyzen Xebec | cooker | Jesse | Tup | warthog - Everything else i was Link to comment
Baxter Posted April 2, 2019 Report Share Posted April 2, 2019 Just now, Rake said: Well, It seems legit enough. I mean you can place in Server Suggestions and give reasoning and I can see if you can people to back it up Before the next update. @Baxter If anything I think it would make more sense to give the Regimentals more pay, but you'd also have to edit pays above it, so pay would look like this; General - 1,000 credits Marshal Commander - 950 credits Senior Commander - 900 credits Regimental Commander - 850 credits Squad Lead - 800 credits Squad Member - 750 credits 2 1 Report Link to comment
Rake Posted April 2, 2019 Report Share Posted April 2, 2019 Go put it in Server suggestions and I would read your reasons behind it. Link to comment
GM-3022 Havok Posted April 2, 2019 Report Share Posted April 2, 2019 Quote Westar-M5 not showing up, This includes all versions of the Westar-M5. OMG FINALLY NOW I CAN ACTUALLY LOOK LIKE IM FIRING MY GUN INSTEAD OF SHOOTING LASERS FROM MY FINGERS!!! JOAH I F****ING LOVE YOU!!!!!! Link to comment
BigZach Posted April 2, 2019 Report Share Posted April 2, 2019 (edited) I don't understand how Battalion Commanders get paid less than Squad members. Edited April 3, 2019 by BigZach 4 Report "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic Link to comment
Eclipse Posted April 3, 2019 Report Share Posted April 3, 2019 59 minutes ago, BigZach said: I don't understand how a Battalion Commanders get paid less than a Squad member. Agreed. BCMD harder to get than SOBDE. Should get paid more or at least equally. Yes, I do hate fat people. Former Ordo Skirata Link to comment
BigZach Posted April 3, 2019 Report Share Posted April 3, 2019 Personally I think BCMDs should be paid equal to or more than squad leads. BCMDs have a larger management responsibility. 1 Report "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic Link to comment
Arroyo Posted April 3, 2019 Report Share Posted April 3, 2019 1 hour ago, BigZach said: Personally I think BCMDs should be paid equal to or more than squad leads. BCMDs have a larger management responsibility. You should make a suggestion I’ll +1 This right here lol Link to comment
traditional Posted April 3, 2019 Report Share Posted April 3, 2019 On 4/2/2019 at 4:40 AM, Joah said: Existing Job: Dark Lord's Wrath Add this new model: models/helios/talon2.mdl https://steamcommunity.com/sharedfiles/filedetails/?id=1303569635&searchtext=twilek Time for some ERP (Epic roleplay ofc) @Fours 1 1 1 Report Link to comment
Cutlaw Posted April 3, 2019 Report Share Posted April 3, 2019 I cant hear any of the new sounds effects, for walking, explosion and such.. I tried the things you put in important on the forum but it stil doesnt want to play the new sound effects Link to comment
Retired Founder Forseen Posted April 3, 2019 Retired Founder Report Share Posted April 3, 2019 16 hours ago, Joah said: @Baxter The Regimentals complained saying it's more than a REG commander, so it wont happen. I did not complain Link to comment
Jayarr Posted April 3, 2019 Banned Report Share Posted April 3, 2019 (edited) 29 minutes ago, Cutlaw [SA] said: I cant hear any of the new sounds effects, for walking, explosion and such.. I tried the things you put in important on the forum but it stil doesnt want to play the new sound effects Go to your C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod and delete both that addons, and the sound folder, then re-launch garrys mod and let it do it's magic. If there is no sound folder, then delete the garrysmod_dir.vpk file in your garrysmod folder. I highlight this red because this is a last resort thing, because this contains all the information gmod needs. Once you delete it, verify your game files. If you do not know how to verify your game files Go to your steam game library Right click on garrys mod Click on properties Go to local files tab Verify integrity of game files Let me know if this fixes your issues. Any more issues are likely cause to: Another conflicting addon Corrupt gmod (requires complete reinstall) File downloads incorrectly (for this, contact me on teamspeak or something and I will give you any further steps) Edited April 3, 2019 by Jayarr 1 Report Link to comment
Cutlaw Posted April 3, 2019 Report Share Posted April 3, 2019 Thanks for the help, Jayarr and thank you Joah Mods and everyone else who worked on ze update Link to comment
Jayarr Posted April 3, 2019 Banned Report Share Posted April 3, 2019 (edited) 23 minutes ago, Cutlaw [SA] said: Thanks for the help, Jayarr and thank you Joah Mods and everyone else who worked on ze update No probs, need any more help with game issues just gimme a shout. That's all i'm good for right now Edited April 3, 2019 by Jayarr Link to comment
Cutlaw Posted April 3, 2019 Report Share Posted April 3, 2019 @Jayarr uhm, help, didnt work I even redownloaded gmod and made a factory reset, i still ahve the same sounds, I am trying to find the sound file but to no avail Link to comment
Retired Founder Joah Posted April 3, 2019 Author Retired Founder Report Share Posted April 3, 2019 7 hours ago, Cutlaw [SA] said: @Jayarr uhm, help, didnt work I even redownloaded gmod and made a factory reset, i still ahve the same sounds, I am trying to find the sound file but to no avail I'd recommend following my guide of deleting all addons / downloads you probably have a conflicting file, make sure to unsub from everything. Link to comment
Poe Posted April 5, 2019 Report Share Posted April 5, 2019 On 4/2/2019 at 2:43 PM, Baxter said: If anything I think it would make more sense to give the Regimentals more pay, but you'd also have to edit pays above it, so pay would look like this; General - 1,000 credits Marshal Commander - 950 credits Senior Commander - 900 credits Regimental Commander - 850 credits Squad Lead - 800 credits Squad Member - 750 credits Why would squad members and leads get payed more than BCMDs and high ranking republic officers? 327th Papa Attack Regimental x1 Bly x2 Link to comment
Poe Posted April 5, 2019 Report Share Posted April 5, 2019 (edited) 3 minutes ago, Doc said: Okay not sure if this was said before but like, when the whole thing of battalions picking bonuses started, wasn’t one of the things they asked for a bigger paycheck and that’s how they got it? Not sure when, again I'm just curious. I'm just thinking that squad leads and BCMDs should have the same. And squad members should have the same as battalion officers Edited April 5, 2019 by Poe 327th Papa Attack Regimental x1 Bly x2 Link to comment
Baxter Posted April 5, 2019 Report Share Posted April 5, 2019 (edited) 23 minutes ago, Poe said: Why would squad members and leads get payed more than BCMDs and high ranking republic officers? There is a suggestion up that would make BCMD and Squad Lead equal pay at 800. This was accepted on Wednesday by Joah, just realized. Squad Members have always been payed more than Battalion Officers for as long as I can remember(or at least since we stopped using 50c for everyone back when the server first started) I'm not sure what every Battalion has their members go through to become Officers, but I can assure you that most if not all of them are not as difficult or as tedious as going through any of the SOBDE tryouts. Becoming a Squad Member of SOBDE is way more than just doing some requirements and getting a promotion. You have to really work your ass off to earn a spot in SOBDE, and you have to work your ass off to keep it as well. Whether or not you think the work that people put in to become SOBDE justifies the paycheck they get relative to what other Officers get is something I don't think anyone will be able to convince someone of if they already don't like it. Edited April 5, 2019 by Baxter Link to comment
Poe Posted April 5, 2019 Report Share Posted April 5, 2019 (edited) 17 minutes ago, Baxter said: There is a suggestion up that would make BCMD and Squad Lead equal pay at 800. Squad Members have always been payed more than Battalion Officers for as long as I can remember(or at least since we stopped using 50c for everyone back when the server first started) I'm not sure what every Battalion has their members go through to become Officers, but I can assure you that most if not all of them are not as difficult or as tedious as going through any of the SOBDE tryouts. Becoming a Squad Member of SOBDE is way more than just doing some requirements and getting a promotion. You have to really work your ass off to earn a spot in SOBDE, and you have to work your ass off to keep it as well. Whether or not you think the work that people put in to become SOBDE justifies the paycheck they get relative to what other Officers get is something I don't think anyone will be able to convince someone of if they already don't like it. So going through one tryout is more difficult than spending upwards of 3 months to earn an officer spot? And what do SOBDE do in relation to the rest of the server that cements them to be treated differently than everybody else in the aspects of respect? As you said, you do not know what members do in battalions to become officers. SOBDE is completely separated from the operating process that a battalion has. I do not claim to know what SOBDE tryouts are because I've never had the desire to go through them. All I'm saying is that everybody be treated equally rather than people believing that they are better than each other. And what does SOBDE do that forces them to work their ass off to stay in a squad? Again, I don't mean this to be hateful, I'm simply curious as I've never really had good experiences with SOBDE in relation to my battalion. And I'd like to change that so I can learn about SOBDE so I'm more informed. Edited April 5, 2019 by Poe 1 2 Report 327th Papa Attack Regimental x1 Bly x2 Link to comment
Baxter Posted April 5, 2019 Report Share Posted April 5, 2019 5 minutes ago, Poe said: So going through one tryout is more difficult than spending upwards of 3 months to earn an officer spot? And what do SOBDE do in relation to the rest of the server that cements them to be treated differently than everybody else in the aspects of respect? As you said, you do not know what members do in battalions to become officers. SOBDE is completely separated from the operating process that a battalion has. I do not claim to know what SOBDE tryouts are because I've never had the desire to go through them. All I'm saying is that everybody be treated equally rather than people believing that they are better than each other. And what does SOBDE do that forces them to work their ass off to stay in a squad? From my personal experience with working my way up through a Battalion(Galactic Marine specifically) and being involved with SOBDE as long as I have been, I would say yes to your first question. Especially considering the amount of people that fail on the simplest things in our tryouts. Most of the time people don't even make it past faces and formations. But everyone has their own view and opinions on things, and I can understand why some people would feel differently than I do. As far as the respect thing, I don't know where this came from. I never said that SOBDE members should be more respected than anyone else. I think I would do a terrible job as a BCMD for a normal Battalion. Too many people to manage and keep track of. I have as much respect for people like Rex and Bacara as I do for people like Boss and Niner. Typically, people inside SOBDE pride themselves on being above-average with most things, and that is a by-product of the difficulty of the tryouts. There are very few, if any cases of someone passing the tryouts and not being at least decent with PVP, Leadership, and well above average RP skills. That does not mean that there are not members within Battalions that excel at these areas, but there is a higher concentration of them within SOBDE. SOBDE members are required to work with their Outreaches pretty frequently. Lately, we've been a little lax because of all the changes happening, having to alter or remake the tryouts every other day for various reasons. We've had to remove a fair number of people recently for either not allotting their time properly to their SOBDE job or failing to stay true to the standards that we hold ourselves to. Within the past month or so we've had to remove 4 or 5 people for a variety of reasons. The tiniest slip ups can get you removed so you have to be on your best behavior most of the time. Again, this doesn't mean that other Battalions don't hold their members to high standards, but I've seen some members of Battalions that have done things that would get them removed from an SOBDE position on the spot. Link to comment
Poe Posted April 5, 2019 Report Share Posted April 5, 2019 16 minutes ago, Baxter said: From my personal experience with working my way up through a Battalion(Galactic Marine specifically) and being involved with SOBDE as long as I have been, I would say yes to your first question. Especially considering the amount of people that fail on the simplest things in our tryouts. Most of the time people don't even make it past faces and formations. But everyone has their own view and opinions on things, and I can understand why some people would feel differently than I do. As far as the respect thing, I don't know where this came from. I never said that SOBDE members should be more respected than anyone else. I think I would do a terrible job as a BCMD for a normal Battalion. Too many people to manage and keep track of. I have as much respect for people like Rex and Bacara as I do for people like Boss and Niner. Typically, people inside SOBDE pride themselves on being above-average with most things, and that is a by-product of the difficulty of the tryouts. There are very few, if any cases of someone passing the tryouts and not being at least decent with PVP, Leadership, and well above average RP skills. That does not mean that there are not members within Battalions that excel at these areas, but there is a higher concentration of them within SOBDE. SOBDE members are required to work with their Outreaches pretty frequently. Lately, we've been a little lax because of all the changes happening, having to alter or remake the tryouts every other day for various reasons. We've had to remove a fair number of people recently for either not allotting their time properly to their SOBDE job or failing to stay true to the standards that we hold ourselves to. Within the past month or so we've had to remove 4 or 5 people for a variety of reasons. The tiniest slip ups can get you removed so you have to be on your best behavior most of the time. Again, this doesn't mean that other Battalions don't hold their members to high standards, but I've seen some members of Battalions that have done things that would get them removed from an SOBDE position on the spot. Again I didn't mean the respect thing as a slight towards you or to target it specifically, but in many past iterations of SOBDE toxicity has been a prevalent issue. I will admit that the SOBDE now has improved dramatically following the removal of members. And prior to its removal the work put out by SOBDE was lackluster, with Bad Batch specifically I've never seen any problems with it. You guys are one of the shining examples of what SOBDE squads should be, but if all members modeled themselves after your work I believe that SOBDE could strive on the server. I'm glad to see that discipline is being carried out consistently as you mentioned that members were removed, but there has to be a defining standard as to who should be able to join an SOBDE squad and through consistent evaluation all members could reach that shining standard of "Elite". 327th Papa Attack Regimental x1 Bly x2 Link to comment
Usefulgamer Posted April 5, 2019 Report Share Posted April 5, 2019 (edited) this has now entered Y I K E s Territory so me being I, I am going to agree with Canada on ONE thing and that is when faced with war, look away and only provide logistical support (logistical support = memes) Edited April 5, 2019 by Kool Kid Useful Reason for edit Current: Rancor Medic Previous: 327th Commander ARCL Useful, DU ARC Commander Jerome, CT PVT 1348 Useless Link to comment
Clank Posted July 29, 2019 Report Share Posted July 29, 2019 Great update! can't wait for the next monthly update! 2 Report Link to comment
Mist Posted October 16, 2019 Report Share Posted October 16, 2019 I Also can't wait for the next update 1 Report Link to comment
Buuged Posted October 16, 2019 Report Share Posted October 16, 2019 pepega 21st's most useless long term member why my shit keep getting deleted Link to comment
Conrad Posted September 14, 2022 Report Share Posted September 14, 2022 On 4/3/2019 at 8:43 AM, Jayarr said: No probs, need any more help with game issues just gimme a shout. That's all i'm good for right now @Jayarr This you? 1 3 Report Link to comment
Recommended Posts