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Legacy

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Posts posted by Legacy

  1. 3 minutes ago, CastleClone said:

    There's your answer. It's the same as saying "use cover to avoid fire". Obviously, people will move behind an object or person if they think it'll give them an advantage.

    That's not the point of a suggestion post.

    It involves 1 more than most. But the point is you're asking for something to become standardized when it barely affects most of us and as you said already, people are already doing on their own initiative. 

    Fair points. Suggestion null.

  2. 5 minutes ago, CastleClone said:

    -1

    Okay so two things. 1. this ain't the way to approach this for any matter that you'd go to battalion leadership. If they're not on at the same time as you, try sending them a message on discord or something else. Never just presume to make a suggestion thinking the leadership will see it later.
     

    2.  You're asking to add a formation on a server. A very situational formation. Not all battalions work with shields (or shield users) constantly and only 2 battalions have consistent access to a shield. Besides that, afaik the "mobile shield wall" thing doesn't really work because the shields aren't very good at blocking from angles (It has been a minute since I used once so feel free to correct me on this). What you're suggesting is something we already do with jedi but even that isn't flawless as blaster shots can fly past them and hit the person behind them.

    Yes, but this doesnt just involve one battalion, this is for the server to know. How am i stepping on toes when its for the whole server? Sure it needs DU, DS, and Jedi to complete, but this is all stuff they do already, this post was for the troopers to look at and understand what theyre seeing when a ton of jedi and shields are in front of them. 

  3. 33 minutes ago, Voidio said:

    I think the better method would be to approach the battalions this would strongly apply to and discuss it with them. I personally don't see it being used on the server, as formations are rarely used. 

    Formations are rarely used, but this would be a combat only nonstandard formation that wouldnt be on the CC room, instead something batts can cross train with eachother for so they can be properly prepared when the time does come and there is need for it arises, as we use this already in combat, this would just make it so people remember how to react when they see shields and sabers leading the front

    37 minutes ago, Naffen said:

    So, the suggestion itself is to make this an official formation on the server?

    Nonstandardized cross batt formation that isnt needed on the CC board, I just wanna see more troopers react the right way when shields and sabers lead the fight, most will hide behind a rock still

  4. 7 minutes ago, Dennis said:

    So 1, what is the point of this do you want this in the cc room or what?

    2. if you dont want it in the cc room this is something that most people already do? Its standard practice with DU idk about DS.

    3. Any suggestions regarding shields has to consult DU as we have the final say on anything shields on the server. I was not approached at all about this.

    4. If this is something you want in the cc room its kind of dumb and not needed it just happens normally. -1

    1 Nah doesnt need to be in CC room, just trained through experience
    2 I want it to become common knowledge so people follow through with it and arent guessing during combat, many events I see DU and Jedi do it, sometimes DS, but the troopers dont take advantage of the cover always
    3 Im at work, I dont have the ability to be on TS all the time and this was the easiest method to shoot the suggestion, and you saw it anyway so it still worked, also, I rarely see enough DU on to consult with when I do have the ability to come online, different time zones/available times
    4 I want this to be a formation people know and practice quicker in combat, we do it normally, but it is usually a scattered mess, and it would be great to see it cleaned up and not be 7 troops behind the same dude. People see the shields and go "okay thats the DU's shield, when honestly they should walk up to the trooper stand behind with an audible "On your six *name*" and then assist firing. This is standard for DU, but not so much the rest of the server to follow up with. 

  5. +1 I would +2 if i could but then id be a minge

    When i spoke in my normal voice OOC in voice chat, I got yelled at for saying "Back in character" I love it. I then proceeded to RP just as hard when I said in character in my shitty clone voice "I never even said anything, Sir, I have just been standing here twiddling my thumbs" 

    Then conrad got so confused I could hear it in his aura. 

    Thank you to the troopers that helped me confuse Conrad even more for me XD

    • Funny 1
  6.  

    Name: Legacy/Warlord

    RP Rank: PO3

    Suggestion: Sword and shield formation

    Implementation: we have a strategy in combat that usually goes down like so: Blaster wielders shoot at us, Jedi get in front, the DU and DS get the shields out: bingo bango bongo we go in and get out. What if that became a standard battle formation? We use it constantly but don't have a name for it, why not create a new formation called Sword and Shield? Basically it would consist of DU and DS holding their shields out in a shield wall, then the gaps that are unfilled can get filled in by jedi deflecting the bolts. All other troops can gather behind in a large line to return fire safely behind a wall of mobile cover. 


    heres a demonstration using - as the shield | as the sword and V as the troopers

    |--|--|--|
    VVVVVV

    Lore: Who wouldnt sit behind jedi and shield users in combat

    Workshop content if applicable: N/A
    (If no workshop content, suggest a developer or put "Require Development")


    EDIT: The points made in the comments are true and fair, the suggestion is now NULL. 

    • Confused 1
  7. 6 minutes ago, Brooklyn said:

    Can't neutral sorry

    Well I mean I am by definition neutral to the stance, as for the reasons I stated, I felt maybe my feedback being a member of the Navy was semi-important, so I left a detailed opinion. But I just can't +/-1 because I am conflicted on which one to chose atm. 

  8. Im fully neutral here. I will say there is a lot of dedication to naval from you, that is a 100% truth. However, the dedication to naval doesnt necessarily mean you are ready for the position of admiral. The reasons I have basically are: 

    1: A very foggy window
    As Admiral of the Navy, you would need to be a glass cleaner than the air we breathe, if you have something planned to improve upon RP, we need a TON of information about it to actually find any appreciation of said plan. From the naval meeting that yes was inherently needed, your ways of describing the future for naval was a very very foggy window, and I was not sure at all about what to expect for things like RSB, and future additions to RP. With RSB being released currently, even in the announcement page for it in the naval discord it felt the information about it was lacking at best initially until pressure came from the rest of the Naval members. To be a success as the Naval Admiral, you NEED to be an open window. 

    2: Poor choices for positions
    Whilst it is none of my business who is promoted to where, I feel like there is way too much effort put into a member of naval who is barely online, and has such a little presence even in the discord. Making an inactive member of any battalion the second in command is a genuine poor choice that leaves those underneath your command wondering what they even did to deserve that position as second to the CMD. There has been a solid promotion recently, that being Silent, someone i do think deserves second in command, and should be the officer you look towards to support your new positions youre creating for the Naval. Apart from that, we have the largest force of NCOs we've had in a while, and it is definitely time to focus a LOT on the NCOs available and see who is the best fit for an officer position ASAP, as the Naval NEEDS active officers who will be online very often for longer intervals who can cover for you during your off time. 
     

    3: The need for RP lead by you
    The naval NCOs currently lead the majority of RP actions. Whether it be inspections, ATC, or some other RP scenarios, we do not see the current C/O of the Naval participating in it often at all. As a member of the Navy looking up to an officer, that does look bad. It is understandable to set aside RP for staff roles and such, but spending more time on teamspeak talking to people about the things you will do and putting less time into actually doing them sets poor example for your men. The last thing needed is for the NCO's to feel disconnected from their C/O. We need to see you more often involved in RP activities, as that means the most all together. 


    Look Spookz, I like you as a person and even as a Naval, but the flaws that you have as a leader are to present for me to actually support your bid for Admiral. I will not -1 your app, simply because I know you are doing what you can to rectify a lot what people say about the naval and it is a really rough job to undertake, and that you do care about this position. But as a leader, I do feel left wanting when it comes to looking up to an officer figure that many other battalions do solemnly have. You put time and effort into your position, you always try to be there for your men, and I know how much the Naval means to you, you have the traits to become a solid leader in the future, but right now I am left severely wanting for a strong officer leader position that will give the Navy the face and mindset they need to move past this very hard time where RP isn't being valued as much by the individual because of what we are currently providing. I hope you have a great day, and I will see you on base,


    -Warlord/Legacy

  9. Problems with losing events is that GM's dont usually plan on events resulting in loss at Anaxes. Really just using cleaver AI Placements can really simulate a losing battle without having to overly kill clones through AI. If they dont fall back then that is their loss. 

  10. On 9/28/2021 at 3:36 PM, Conrad said:

    You’ll fit right in chief. 
    +1

    great fucking app. Really well written. 

    Thank you, kind sir!

    17 hours ago, Spookz said:

    +1 

    Thank you, kind sir!

     

    14 hours ago, Dono said:

    Big +1 our gm team team needs more people who genuinely enjoy creating stories and plot lines. Sometimes it feels we don’t have enough of that and having you join our ranks as GM would help greatly. 

    Thank you, kind sir!

  11. RP Name: Warlord/Nikolai/Aodhan Khan

    Steam ID: STEAM_0:0:82133626

    VIP (Y/N):  Y

    Age: 22 

    Timezone: US EST

    Tell us why you want to be an administrator (6 sentence minimum): Full brutal honesty, I have zero interest in actually fulfilling the majority of staff issues as I have Aspergers/High Functioning Autism with does make things hard for me not to be emotionally involved. What i DO want to do, is bring about the best events I can feasibly bring. Im talking events with the same plot depth as an episode of the clone wars. My plan is thoroughly laid out in my forum post linked below. I plan to bring about many other events with plotlines similar to the S.Y.N.T.H.E.S. plotline. Each will be developed by the actions of the players in their actions. The next plotline that would follow would be the Dominion plotline, a civil war that started in unknown regions that bled through into the outer regions. I want to do these plotlines because I get a feeling from witnessing a plotline of my own design actually coming through to the end, no matter what end. I love to judge how people react to the situations i place in front of them and see what happens from there. Even if an event does go wrong, I like to adapt it to the actions of the players as it changes to make a new event as it goes! I hope yall find joy in my events i plan to host and definitely check out what I have in store in the future!

     

    Tell us a little about yourself (3 sentence minimum): I am a space game loving guy who genuinely loves to make plotlines. I believe in making the extended universe even more vast, as there are stories completely unrelated to the Skywalkers happening in the Star Wars galaxy daily! I look to popular culture and other games to make a plotline out of them that could still work well in the star wars universe! Should I be brought into staff, I would do staff duties until i could join gamemaster, then I would solely focus on gamemaster duties. My plan is to create fun at all times, as i play only like 3 games right now, and balance my time based on how the day goes. 

    Do you have any previous staff experience? If yes, please elaborate on what you have accomplished: Yes, I had served as staff on Icefuse networks for about 8 months up to admin. I was a gamemaster officer there that had a legacy of hosting one of the best events the server had, such as the dominion plotline. Both the S.Y.N.T.H.E.S. plotline and the dominion plotline were tested and successful there and other servers. Due to my aspergers, i struggle to emotionally react properly to situations that affect me as such, which is why I would not focus on staff matters compared to gamemaster matters. 

    How many hours of in game time do you currently have on our Clone Wars server?: 101+ Hours

  12. Development on this device was in the long term haul, and the CIS has prepared it for its final phases with testing on many primitive planets. The time for the real test was now. So the CIS went off to test this new weapon on a Republic base on a moon orbiting Ryloth. The base was a small outpost with little defense and a platoon of the 198th defending it. The 198th infantry battalion was stationed throughout the few moons of Ryloth and were usually just used as a frontal recon regiment, but with normal infantry soldiers. The 198th was also only using normal armor, not atmospheric armor. This was a vital part of the new device the CIS had created, which was geared towards wiping out all Republic bases and major political areas that the CIS could never gain control over. The CIS ship with this new device, the CSS Venus, was a large heavily defended Frigate of similar size and firepower to that of the Malevolence, however instead of using an EMP Cannon on the sides, it held a giant beam projector on the bottom. The CSS Venus was made to change Atmospheres of planets into smog planets, hostile to life and with environments unsuitable to re-form the terrain and atmosphere. It only took 4 hours for the beam to reach full power with the moon's atmosphere being fully changed within three days(72 hours). The CSS Venus positioned itself where Republic scanners would not notice it, and began to heat the surface over the course of 3 days. This heating was only detected on weather scanners, but was not shown as an anomaly, as no living being was investigating this sudden change. As such, the clones of the 198th Infantry battalion suffocated on the second day of heating, due to lack of oxygen compared to nitrogen. The moon slowly heated into a hydrogen rich atmospheric smog moon, and on the third day, the CIS had left without a single droid being deployed. 

    Planets took much longer to change, but if done suddenly and without any prior knowledge, it would still result in millions being killed due to the sheer size of some of the Republic's major political planets. Places like Naboo and Corellia were at major risk of mass devastation, leaving political influence and major industrial influence of the republic in possible pieces. The Republic did not learn of this weapon until they went to gather a report from Firebase Turke, at the moon attacked orbiting Ryloth...

    The following is an excerpt from the journal of "Ock", CT-0921, part of the 771st Atmospheric investigation detachment:

    *COMMS BEGINS* 
    CT-0921, "Ock": "Log, 21-30-2, situation, Atmospheric changes at Turke... What can I say, this could have only been bad news when a comms link fails to reach a firebase. But you'd never expect the moon it sat on to be a completely different place when you arrive. Republic scans told the Clone Advisors and Jedi Generals that there was an atmospheric change, and thats why they sent the 771st. But if you told me that the 198th Infantry was deployed to a smog planet, then I would have completely scoffed and laughed at you, and called you a fool. But here I am, at Turke, and feeling like a fool. How did this happen? Why did this happen? Only the weather scan logs can tell us, but theyre fried from the smog conditions. Hell, if we stay here too long, we will join the 771st. Luckily we've deployed in small increments with those already deployed heading back up to the Venator for a cool off and repair. Im just not sure about the conditions the base is still in, maybe its too late, the metal there just feels soft and I think it'll cave in soon."
    *COMMS ENDS*
    Four days pass until the next entry
    *COMMS BEGINS*
    CT-0921, "Ock": "I knew it would happen. The last detachment got swallowed by the base, and fell into a molten pit of liquid metal that was melting below them. The armor we have can't save you from a full body plunge into that kind of material! I feel at fault here, as I never told them my suspicions. But the Admiral, Admiral Huker, was not in the mood for these kinds of ideas from clones, and only wanted to speak to his commodores and Jedi General staff. I was barred from the bridge after I brought about concerns of the health of our troopers. Anyways, after a week long deployment at Turke, the majority of the base has liquified and became molten metal. The only thing that kept it stable during this time was the stone foundation surrounded the metal that kept it still and allowed us to walk on it until the foundation broke under the heat, and all the metal fully liquidized. We have only found a very far image of a CIS Frigate of Malevolence size near the planet during a point before the change in atmosphere, forcing us to believe there is some sort of device on the surface of the moon near the zone the CIS was last seen at. The Admiral has already began to break orbit and take us to that location, but it could take a few hours. I just hope we find the device and can reverse the effects here somehow, but I'm not sure if thats doable."
    *COMMS ENDS*
    This ends all journal entries relevant to the situation at hand 

    Command has come up with a large scale investigation and found in an old shipyard thought to be abandoned by the CIS that was used to make the Malevolence a still working force of droids and people making many of these atmospheric weapons that fit onto the Malevolence sized ships. The Republic was able to find logs off the locations that the only active weapon tested in, and sent multiple investigative regiments to those locations, and found each was a complete smog planet, with history of primitive societies living on the surface. With this, the Republic followed the logs to find a pattern, and was preparing to find this weapon. But unexpectedly, it arrived at Anaxis. Starting its assault to Anaxis from the Mercenary camp. A droid platoon dropped in and slaughtered the Bounty Hunters that lived there, with only a few escaping to warn the Republic of this incursion. The Anaxis base has the chance to stop this weapon before it goes after any political strong-spots. With this, the commanders of the Anaxis base made an agreement to send the troops for a full scale boarding party of the CSS Venus, to stop any possible future changes to any planetary bodies again. Each regiment has been assigned a duty onboard. 

    CT's: Assist any regiment that calls for assistance
    104th: Mobilize to the weapon crews and eliminate all of them, then disable the weapon from the weapon deck. 
    212th: Deal with the primary defense force of the enemy vessel, and move throughout each deck and help defend teams that are working on disabling the ship
    501st: Clear out the Bridge from all enemy forces, and take control of the vessel, search the logs to match the logs found at Turke, and then prepare the ship for a self destruct when all forces call in successful. 
    41st: Set up all defenses for incoming hostile reinforcements and fan out for any enemy leaders that are straggling to the escape pods. 
    DU: Block off enemy hangars from entry point and assist 41st in the defense perameters. 
    SOBDE: Jam all enemy sensors and communications to the reinforcing fleet to stop further engagements from happening during the boarding. These areas will be defended by the best droids the CIS has onboard the vessel. 

    Once each regiment has completed their job, they are to deploy to the hangars where they boarded at and depart at once, with the 501st being the last out, setting the detonation time for 10 Minutes. When all forces are gone, the bomb can be remotely detonated, but also set as timed in case of enemy reinforcements arriving and delaying, so the ship must go down regardless. This mission failing could result in a millions of deaths, so this really has to end well. If the clones fail to destroy the ship, then the Republic fleet will have to initiate an immediate all out assault against the enemy vessel in order to stop it from leaving Anaxis. That will be planned based on how this mission goes. 

  13. Not going to endorse or repudiate this App, but I'm afraid the event in my opinion is lacking so much meat to the sandwich. Not only do we need some more RP elements pre-made into the story of the event, there should be a vice versa ending for the event, where if the Commando droids capture the trandosians then there is an ending for that too. Events can't always be this single sided story, it should evolve WITH the event, but plan more than one finish for it depending on how it goes, events like these could lead to storylines that could be very fun and incapsulating. However that wont happen with such a small background to this possibly amazing story. Write a climax for the event, make this a full on effort to recreate an episode of the clone wars, those attempts are always turning out to be great events. 

    I just feel like ive seen this before too many times and im gonna be frank, it doesn't interest me. For one, how would the trandosians find this republic base? Anaxis isnt near any major settlements so the trandos would have to legitimately search high and low for this military base. Civilians don't know every military base location, especially if theyre in remote places. So how a couple of refugees make it to a military base over say a republic city is baffling. Maybe have this turn into a rescue mission, for example:

    "CIS Forces have lost control after a major prison break in the Outer Regions. Only two prisoners escaped in the end, both trandosians. They were last known to be on the run in a stolen CIS prison transport ship and it crash landed on none other than the Hutt Controlled Teth. The Hutts reached out to a Republic ambassador and a CIS ambassador with an offer to give the two Trandosian prisoners up for a good payment, and the side that would pay first or pay highest would gain the support of the Hutts until the Trandosians are out of the Hutt Space. The Republic reached out to Anaxis for a quick deployment due to the base's track record of successful operations. At the same time, the CIS Mobilized a massive droid army to help keep the Republic out of the area so they could secure the payment to the hutts and get their prisoners back. These prisoners both have extremely important CIS information they saw as construction workers during a new project the CIS has been working on, a secret weapon to stop the Republic at the borders to each controlled space. The Hutts leaked this information out to the Republic as an incentive for higher pay, and they told the CIS that the Republic knows for the same incentive. Tensions in this area are now very high, civilians are under stress, and it is up to the Republic to make sure they can secure these prisoners and get that information on the secret weapon so the war doesn't keep trending in favor of the CIS. Success is vital, and the Anaxis crew has been informed of a possible all out war with the CIS in Hutt space to get the credits to the Hutts. In order for the clones to be successful, they need to keep their ambassador safe from droids while they secure the credits to the Hutts. Should the republic succeed, they will have a significant advantage, and the Trandosians will be sent to Coruscant to live safely under witness protection until the CIS is no longer a threat to them. Should the Republic fail, the CIS will return the prisoners to the prison, before promptly executing them brutally in front of the rest of the prisoners in order to make a statement heard."

    Just putting a bit of effort into the story alone gives players an emotional connection to the event, and thats what you want if you want to be a renown gamemaster. I hope this helped a bit. 
    If the event remains the same, then i will have to give a -1 due to the fact that we have enough events that are not enough story, and just a lot of boom. Those are fun, but i wanna feel something from these events. The Clone Wars was the best Cartoon TV show I have ever seen, just from the emotional tugs it can pull on you.

    otherwise, have a great day, and I hope to see the event spice up a bit!   

    • Winner 3
  14. During the time of the war, AI programmed originally to support CIS operations eventually began to fail due to their mass production. Each AI developed was intended to work as a separate entity to other tactical droids, and allow the use of more Super Tactical Droids, like General Kalani, Kraken, and many others seen in the Clone Wars TV Show. The main reason we see so little of them, is due to the amount of their tech that relied on the AI that initially failed during first production. 

    The first year of the war, it seemed to the CIS that the AI intended for those first round of Super Tactical Droids had just died off in the networks, and had no longer existed. But during a CIS deployment to the outer regions in an unspecified location one year into the war, they were assaulted by their own droids! Old models of the B1 Battle Droid had been reprogrammed, and retained tactics similar to that of a Super Tactical Droid's leadership. The CIS forces were decimated by the superior tactics of the old B1 models, and the last communications to relay in the area were that of confusion. CIS Leaders had ordered a full lockdown of the planet, but they never found the leading Super Tactical Droid. All of the old B1 Battle Droid models seemed to all share the name of S.Y.N.T.H.E.S in their programming. This program eventually began to affect the droids the CIS had sent in to investigate the situation. The planet officially was declared in a state of hostile takeover, and initially believed to be caused be the Republic's engineers. This prompted the CIS to engage the nearest Republic fleet 7 systems out near the planet of Tatooine. This fleet engagement lasted over seven hours, and ended in a CIS Defeat. The Republic would send their best infiltration squad in to find where the CIS fleet originated from, and found the Undisclosed planet, labeled as under Republic hostile takeover. Communications sent to and from the fleet at Tatooine proved there was no Republic forces in or near the system, and the planetary system was dubbed "Koshaine". 

    Event 1: The First Engagement. 
    Clones lead by jedi forces are sent to Koshaine from Anaxis base. Their job is to find the aggressor to the CIS and initiate contact to see if alliance is possible. Avoid firing at all costs.
    - 3 routes can be taken
    1 - The clones hold their fire and do not engage any forces they see. This will lead to an ambush by S.Y.N.T.H.E.S after conversing with a battered and maimed tactical droid that was apart of the CIS forces. This begins the war between S.Y.N.T.H.E.S and the Republic. 
    2 - The clones fire on any forces they see, leading to an initial retaliation by the remaining CIS investigative forces, but then leading to the first ambush by S.Y.N.T.H.E.S. This will start the 3 way war between the CIS, the Republic, and S.Y.N.T.H.E.S.
    3 - The clones do not initially get to the location of the tactical droid the CIS have, and this leads to a much larger ambush by S.Y.N.T.H.E.S, as it leads into the AI's trap that was set for the CIS first. This leads to a losing front against S.Y.N.T.H.E.S. 

    Option 1: The Tactical droid explains what happened to the Republic with little convincing needed, as the two shared a common enemy at that moment. This leads to S.Y.N.T.H.E.S having to reform the ambush they set out for more advancing forces, and makes them refocus the ambush forces to where the conversation is taking place. This will be a smaller ambush, leading to an easier start to the war. The clones then progress through the wartorn region, and encounter smaller groups of S.Y.N.T.H.E.S forces that have been trying to reform and engage at full power, but have been scattered due to the unexpected actions of the Republic. 
    Option 2: The clones fire on all droids, leading the remaining CIS forces to retaliate from their last few fronts, this would involve the CIS in the storyline between the Republic and S.Y.N.T.H.E.S heavily, as this would lead to a 3 way war. As the clones get further into the region, less CIS droids appear, and more controlled by S.Y.N.T.H.E.S with better tactics would appear, until it is a full fight against S.Y.N.T.H.E.S. The Republic would be outnumbered from the start, and would be forced to retreat to a tactical position to fight off the advancing forces. The Republic would succeed with casualties. 
    Option 3: The clones fell right into the trap by S.Y.N.T.H.E.S and is immediately forced into a full retreat. A tactical defense point would be initiated to evac the casualties, which would take upwards of 30 minutes. If the defense line is broken, the evac is a failure, and the casualties would have to be left behind to the S.Y.N.T.H.E.S forces. Each casualty would become a tortured prisoner of war until they died. This begins the horribly losing front against the S.Y.N.T.H.E.S forces, and would lead to a lot of deaths by Republic errors due to the unknown tactics of the S.Y.N.T.H.E.S forces. 

    Event 2: Retaliatory Actions.
    S.Y.N.T.H.E.S forces make their first coordinated strike against the republic on a base established on the moon of Koshaine. The base was ram-sacked and every clone left for dead. Scavenger animals are found feasting on the clone remains, some fallen brothers are unrecognizable from who they were. The S.Y.N.T.H.E.S forces burned the base as much as possible and left it abandoned. Clone forces from Anaxis are to investigate the remains of the base and see if they can find any leftover evidence of how the base was attacked. The base is lined thoroughly with corpses and completely burned up. Cameras for security are mostly gone, apart from one small section of cameras that high command managed to keep locked behind doors. This would require a passcode to enter only known by clone high command officers that operated on this base, which means the anaxis detachment would need to find the officer in charge of the base, dead or alive, to find the codes. 
    - 2 routes can be taken
    1 - The clones find the dead officer, seemingly minutes after his death, with S.Y.N.T.H.E.S forces in the area leading investigative officers to believe they are to blame
    2 - The clones find the officer alive and still engaged, the last of his base trying to survive against S.Y.N.T.H.E.S forces that have been surrounding him in the lower sections of the base. 

    Option 1: After finding the code off the deceased officer and pushing back the S.Y.N.T.H.E.S forces that remained, the clones of anaxis can then move to secure the camera footage from the locked security doors. the code opens the door, and with it a few undead officers that were not in armor. It seems S.Y.N.T.H.E.S managed to release some sort of animal that caves through the chests of the dead victims, and resurrects their bodies but suppresses their consciousness  o work as mindless slaves to S.Y.N.T.H.E.S's war effort. The clones new objective is to survive until they can manage to find Evac from the moon base, however many will die. This is the dark ending.
    Option 2: The clone officer informs the Anaxis regiments of the impending danger found in the locked security room, and consistently denies them access to the room. As the officers between Anaxis and the moon base argue over authority, the power cuts out to the base, opening all locked doors and removing base defenses that still remained. Undead victims controlled by parasites that enter through the chests of the deceased that then sit on the head of the victim, resurrecting their body but suppressing their consciousness begin to flood the base and head towards the Anaxis clones. The officer at the base is able to get defenses set up in rooms that are strong enough to stop the advancing undead, and keep our clones from being put at risk. This is the good ending. 

    Event 3: The New Battle at Christophsis
    Clone defenses at Christophsis have fallen again to the CIS! But this time there is more in play, the battle now wages mostly between S.Y.N.T.H.E.S and the CIS forces. The S.Y.N.T.H.E.S forces hold the square strongly, whilst keeping tactical strikes alongside the outskirts of the city every hour or so. The CIS hold the outskirts of the city, and the major skyscrapers. CIS command forces are held up in the Skyscrapers with many layers of droids between them and the S.Y.N.T.H.E.S forces. A majority of enemy forces are now dug into an urban form of trench warfare. The clones still hold Command post Locke, run by Commander Kraine. The remaining forces are very run down, and tired. It is up to the Anaxis forces to reinforce the front and ensure a republic victory again in Christophsis. 
    - 4 routes can be taken
    1 - the clones move through the city and attempt to retake it from the waging war that is happening. The clones are to work as one large force to capture the Square from the S.Y.N.T.H.E.S forces. Then they must establish a FOB, where they can send in the original defense force to hold whilst they move to eliminate the S.Y.N.T.H.E.S forces that were dug in against the CIS. Upon clearing the S.Y.N.T.H.E.S forces, the clones will be met with a temporary offer of truce from the CIS General that is standing in command of Christophsis, General Stiy'Ghetsa to try and deal with the S.Y.N.T.H.E.S forces together. The Jedi will promptly decline based off the history of deals made with General Stiy'Ghetsa with other groups involved in this war. This leads to the CIS Retreat from Christophsis and a full focus on the S.Y.N.T.H.E.S forces. After destroying the S.Y.N.T.H.E.S forces leftover, the Republic can hold the city and establish new routes for recovery efforts to civilians.(THIS OPTION NOT AVAILABLE IF THERE IS A 3 WAY WAR BETWEEN CIS, REPUBLIC, AND S.Y.N.T.H.E.S)
    2 - The clones begin the assault from air, bombing the S.Y.N.T.H.E.S forces in the square, and immediately blowing up the command stations held by the CIS forces. The clones then move into the old command stations Taxi'ing the former defense forces to the new command station, and operating out of the skyscrapers to take out as many S.Y.N.T.H.E.S forces from a distance. In response, the S.Y.N.T.H.E.S program unleashes some of the undead into the skyscrapers to fight back against the clones. If the clones manage to hold strong, the fight against S.Y.N.T.H.E.S turns tide to a victory on Christophsis. Should the clones fail to succeed then they will have a final stand at Command Post Locke. This can end in either a clone failure or success. 
    3 - The clones split their forces to stealthily kill both the S.Y.N.T.H.E.S and the CIS forces at a similar time so they can't band together against the Republic. The clones then sweep the city streets for any scouting parties that come to return control of Christophsis to either side. Both the S.Y.N.T.H.E.S and CIS forces will attempt to retake the city at many times. Command Post Locke is assaulted heavily and the defense force can either be saved, or left for dead to keep control over the city as a whole. If the Command Post falls, the clone effort in Christophsis will fail, unless the number of clones heavily outnumber the remaining forces for both sides. This is most likely to end in a clone failure. 
    4 - The clones gather as a large force spreading out through all of the city of Christophsis, and all out war breaks out. This is the most chaotic but arguably the most badass route. Tanks will be used to help the clone effort in the square and Artillery will be available to route out the CIS forces from the skyscrapers and alleyways. Clones will need to actively communicate with eachother to prevent a regiment from getting routed out and losing the push on certain spots. The tanks lead the main force to the square and set up a strong FOB, the republic uses Command Post Locke as the Artillery strongpoint, and keeps a strong force to repel advancing enemies. The CIS and S.Y.N.T.H.E.S forces are overrun by strong tactics and firepower and are forced to retreat. The S.Y.N.T.H.E.S forces leave the planet as a whole, avoiding a permanent wipe of the program, and the CIS forces attempt to retake Christophsis one last time. This is can lead to a pyrrhic victory, with a service to the fallen needed after. 

    Event 4: A Strong Resistance
    S.Y.N.T.H.E.S forces have attacked an innocent city! Anaxis base is the closest Republic stronghold and must act quickly to save the civilians under assault! The S.Y.N.T.H.E.S program has overwhelmed local defense forces at a city in the outer regions. Many civilians took up arms against the aggressors and formed the Ordaux Civil Defense Force (OCDF). The force has held only one block of the city after the main swarm of S.Y.N.T.H.E.S forces assaulted, and has a landing zone for Republic reinforcements to arrive to. This landing zone is contested though, so the landing will be hot! All Clone forces will be asked to help the OCDF push the S.Y.N.T.H.E.S forces out of the city for good, and clean up the neighborhoods that fell to criminals during the attack. 
    There are no pre-determined routes for the clones to take
    The clone opposition will initially be S.Y.N.T.H.E.S forces, but soon the clones will find some of the gangs that are very hostile towards them, and will present the Republic no choice but to fight back against them to safeguard the city from further chaos. The less successful the Republic is, the less support they will receive from the OCDF, until the whole city either accepts and supports the Clone forces, or Retaliates and revolts against the Republic for their failure to keep the city safe to start with. If the clones successfully capture, interrogate, and execute the Gang leader in Ordaux, the OCDF will fully support the Republic for the rest of the campaign against the S.Y.N.T.H.E.S forces. (Permanent ally during events). If the clones fail to capture the gang leader, they will have to fight through OCDF forces that splintered off to help the gangs get rid of the Republic after a payment would be made. (The OCDF ARE CORRUPTABLE) 
    This event is MAJOR in the future of the war with S.Y.N.T.H.E.S and determines how large the front will be. 

    Event 5: The Push to claim the Capital
    S.Y.N.T.H.E.S has pushed the Republic into Ryloth again, where the program is trying to force a takeover and political changing. Many innocent civilians have been turned into the undead controlled parasite people, and forced to kill their own kind. The Ryloth Local government has reached out in a plea to the Republic to stop this coming plague, and the Anaxis base has been deployed. However, on their way to Ryloth, the Republic was pulled out of their jump to Hyperspace by one of their own Astromechs that came into contact with the S.Y.N.T.H.E.S program, and they are all now actively attempting to delay the incoming republic forces. They have already released tons of sensitive information to the S.Y.N.T.H.E.S program, and have given the S.Y.N.T.H.E.S fleet a direct route to the Republic forces. This will lead to the first major naval fight of the S.Y.N.T.H.E.S campaign. All forces will be put on high alert for boarding craft. However, many of the still infected astromechs will directly open the hangar bays and the airlocks to the ship for the enemy forces to enter from. S.Y.N.T.H.E.S forces will flood the Venator, forcing the naval to both focus on the inbound fleet and the coming contacts. communication is dire here, as clones can set defenses in locations the navy notices enemy dropships are coming into. The S.Y.N.T.H.E.S forces are determined to knock the shields off the Venator, and destroy it as soon as possible so Ryloth can become a feeding ground for the S.Y.N.T.H.E.S parasite army. The Republic can not afford to fail here. During the fight, Republic forces will be tasked with their own invasion of the enemy flagship, to secure any prisoners and disable the ships electronics, cutting the connection to the S.Y.N.T.H.E.S program. 
    2 Routes can be taken here
    1 - The Republic takes too long in the effort to defend the Venator, and the enemy flagship dusts off after stalling the Republic long enough to thoroughly dismantle Ryloth's largest city through the use of the parasite. (Horribly bad ending)
    2 - The Republic is able to counter all incoming enemy dropships quick enough to deploy their own dropship to land inside of the enemy flagship, secure any prisoners that may be aboard, and EMP the ship to severe the connection to the S.Y.N.T.H.E.S. program. (Slightly better ending)


    The event still has 5 more events to properly plan, but they are going to be determined by the actions of the players in the server. For anyone to DO this event, i want them to reach out to me first, as I want to be heavily involved spectating and ensuring the event goes as planned without deviations to the plotline. This is a major storyline for the server, and i would like it to last longer than a week, so, this should take a few days to prepare for. 
    I would love to be the gamemaster for this event myself, but due to community guidelines I would be asked to fulfill staff duties that with my high functioning autism would be a bit more difficult for me to do, so I am hoping to find someone that has a similar draw to making large plotlines like myself for GMOD servers, and I wanna see this happen. 

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