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122jimbo
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Posts posted by 122jimbo
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Thanks everyone for their suggestions on what they would like to see in the map! Alot are very interesting and very doable. I will keep coming back to this thread for other suggestions so keep them coming. Here are some of the things I have added to the to do list.
- A Village
- Alarms Systems / More Interact able systems (Going to see if I can learn how to do the Generator going then the whole base goes off idea)
- ELEVATOR MUSIC
- Crash Site
- Crystal Cave in the Main part of the map
The outside of the map is getting alot more ambitious. As of right now I found a way to make it 25% bigger. That is if I have enough resources to do it.
There is a lot of other stuff I saw on this thread that I didn't mention that are either going to happen or are a possibility. Thanks keep them coming!
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Hey guys Jimbo here, I am looking for things that players would like to have in my new map that's NEEDED or NICE TO HAVE!
Here are a list of things already in or is planned to be in the map:
3 Elevators/ 2 Staircases
1st Level
- Hangers
- 16 Regiment Rooms
- Debrief
- Training Room / Spawn Room
- Medical Department
- Armory
- Reactor Room
2nd Level
- Cantina (OOC Room)
- Mess Hall
- Citadel Room
- Sim Room
- Empty Medium Sized Room
3rd Level
- Brig (Prison)(8 Cells , Debrief , Spawn Room)
- High Command Offices (6 Rooms)
- Palpatines Office
- ATC / Bridge
- Overhead Windowed Outlook Rooms (SIM Room, Citadel, Hanger , Reactor Room)
Jedi Temple
- Meditation Room
- Branch Bunk Rooms (10ish Rooms)
- High Council Chambers
- Sparing Rooms (4-6 Rooms)
- Jedi Hanger
- Holocron Room
- General Meeting Area
- Library
- Detainment Room
- Large Area for Training/Events/Meetings
- Trials Area (Crystal Cave type)
Outside
- Normal Buildings Found in Fort Anaxes's front part of the base
- 3 Outposts
- Anaxes Type Forests
- Canyons
- Multi-Leveled Environment
- Flying
- Possible Caves ( Because Why Not)
I know this community has Sith. A Sith Temple will not be included in the public release of the map . So I will most likely be making you guys your own custom version with that included. So what are some things that are needed in a Sith Temple.
THESE ARE VERY EARLY ALPHA PHOTOS -THINGS WILL BE FIXED/FINISHED
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Hey guys I'm Jimbo and I am the creator of the map you guys are playing on! If you guys have any things you guys would like added to the MRP map go ahead and post below. I'm taking ideas on added cover that is needed in certain areas, door widening, bug fixes , or other overall improvements to the gameplay of the map!
Some of the things I have already done to the map for the next update is :
Russian Base
- Widened the main door of the Headquarters Building
- Widened the door to the Spawning room / Spawn Area
- Widened the door of the Debrief
- Removed some signs
- Fixed a rock seeping into the Headquarters conference rooms ceiling
- Added actual targets to the killhouse
- Fixed the right side jail door in the Jail area
US BASE
- Moved the shooting range (SEE DOWN BELOW)
- Added a new area inside the big Bunker Hanger area ( Killhouse type room, and Shooting Range)
Main City (Kavala)
- I re-added cover/detail in the main city (Metal Fencing, Bushes, Rocks)
- I re-added fencing on the rim of the river ( Between main city and house across the river)
- Fixed some floating trees and bushes
- Fixed being able to see under the dirt berm inside the river
- Fixed having to crouch on a staircase in a house to get to the top floor
- Made the dirt around the bridges a little more smooth and aligned to the bridge
Small Town (Dusty Downs)
- I re-added the fences along the houses
- Added more cover
Canyon Area
- Fixed falling in between the cracks of the rocks. Located on top of the Cave entrance near the Waterfall area.
- Fixed the dirt around the bridge
Overall Map
- Fixed random ladder movement / sounds on walls throughout map
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[SWRP] RP_ANAXES: Taking Your Suggestions/Ideas
in General Discussion
Posted · Edited by 122jimbo
I made a painting for the outside of the map! This is what I have planned.