Jump to content

122jimbo

Member
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by 122jimbo

  1. Thanks everyone for their suggestions on what they would like to see in the map! Alot are very interesting and very doable. I will keep coming back to this thread for other suggestions so keep them coming. Here are some of the things I have added to the to do list. 

    1. A Village
    2. Alarms Systems / More Interact able systems (Going to see if I can learn how to do the Generator going then the whole base goes off idea) 
    3. ELEVATOR MUSIC 
    4. Crash Site
    5. Crystal Cave in the Main part of the map

    The outside of the map is getting alot more ambitious. As of right now I found a way to make it 25% bigger. That is if I have enough resources to do it.

    There is a lot of other stuff I saw on this thread that I didn't mention that are either going to happen or are a possibility. Thanks keep them coming!

    • Agree 1
    • Winner 2
  2. Hey guys Jimbo here, I am looking for things that players would like to have in my new map that's NEEDED or NICE TO HAVE!

    Here are a list of things already in or is planned to be in the map:

    3 Elevators/ 2 Staircases 

    1st Level

    1. Hangers
    2. 16 Regiment Rooms 
    3. Debrief
    4. Training Room / Spawn Room
    5. Medical Department
    6. Armory
    7. Reactor Room

    2nd Level

    1. Cantina (OOC Room)
    2. Mess Hall
    3. Citadel Room
    4. Sim Room
    5. Empty Medium Sized Room

    3rd Level 

    1. Brig (Prison)(8 Cells , Debrief , Spawn Room)
    2. High Command Offices (6 Rooms)
    3. Palpatines  Office
    4. ATC / Bridge
    5.  Overhead Windowed Outlook Rooms (SIM Room, Citadel, Hanger , Reactor Room)

    Jedi Temple

    1. Meditation Room
    2. Branch Bunk Rooms (10ish Rooms)
    3. High Council Chambers
    4. Sparing Rooms (4-6 Rooms)
    5. Jedi Hanger
    6. Holocron Room
    7. General Meeting Area
    8. Library
    9. Detainment Room
    10. Large Area for Training/Events/Meetings
    11. Trials Area (Crystal Cave type)

    Outside

    1. Normal Buildings Found in Fort Anaxes's front part of the base
    2. 3 Outposts
    3. Anaxes Type Forests
    4. Canyons
    5. Multi-Leveled Environment
    6. Flying 
    7. Possible Caves ( Because Why Not)

    I know this community has Sith. A Sith Temple will not be included in the public release of the map . So I  will most likely be making you guys your own custom version with that included. So what are some things that are needed in a Sith Temple.

     

    THESE ARE VERY EARLY ALPHA PHOTOS -THINGS WILL BE FIXED/FINISHED

    vw7SGRs.jpg

    u4Unok6.jpg

    HEBzvtY.jpg

    rHDQTxb.jpg

    MdJLmYY.png

    • Winner 4
    • Friendly 2
  3. Hey guys I'm Jimbo and I am the creator of the map you guys are playing on! If you guys have any things you guys would like added to the MRP map go ahead and post below. I'm taking ideas on added cover that is needed  in certain areas, door widening, bug fixes , or other overall improvements to the gameplay of the map! 

    Some of the things I have already done to the map for the next update is : 

    Russian Base

    - Widened the main door of the Headquarters Building 

    - Widened the door to the  Spawning room / Spawn Area

    - Widened the door of the Debrief

    - Removed some signs

    - Fixed a rock seeping into the Headquarters conference rooms ceiling 

    - Added actual targets to the killhouse

    - Fixed the right side jail door in the Jail area 

     

    US BASE

    - Moved the shooting range (SEE DOWN BELOW)

    - Added a new area inside the big Bunker Hanger area ( Killhouse type room, and Shooting Range)

     

    Main City (Kavala)

    - I re-added cover/detail in the main city (Metal Fencing, Bushes, Rocks)

    - I re-added fencing on the rim of the river ( Between main city and house across the river)

     

     

    - Fixed some floating trees and bushes

    - Fixed being able to see under the dirt berm inside the river

    - Fixed having to crouch on a  staircase in a house to get to the top floor

    - Made the dirt around the bridges a little more smooth and aligned to the bridge

     

    Small Town (Dusty Downs)

    - I re-added the fences along the houses 

    - Added more cover

     

    Canyon Area

    - Fixed falling in between the cracks of the rocks. Located on top of the Cave entrance near the Waterfall area.

    - Fixed the dirt around the bridge

     

    Overall Map

    - Fixed random ladder movement / sounds on walls throughout map 

     

×
×
  • Create New...