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Crimson Pax

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Crimson Pax last won the day on April 26

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  1. Name: Crimson RP Rank: Fleet Admiral Suggestion: Add human models to Navy Implementation: add a human model to generic navy preferably RI and naval commander whitelist Lore: Theres plenty of humans in navy Workshop content if applicable: Require development
  2. Krennic has a seperate suggestion
  3. Name: Crimson RP Rank: Fleet Admiral Suggestion: Give navy more Body grouper options (or optional models) Implementation: Add either some or all of the below ideas A Trench coat color varies depending on the branch commonly same color as tunic A navy Cermonial outfit with a ceremonial cape and sash A wetlands cape for Field operations same color as tunic A interior cape Lore: Navy has numerous different outfits only scarcely shown due to them being Fleet personal. But they do exist in the republic area. The highest quality images i chould find was only imperial but they share the same look as republic uniforms with only minor differences Workshop content if applicable: Require development
  4. Name: Crimson RP Rank: Fleet Admiral Suggestion: Add more small ship props like the mini venator/munificent/coreship Implementation: Add a miniature venator and if possible some of these other ships. Rep: Arquitens, Victory-Class, Mandator, CIS: Providence, Recuscant, Lucrehulk, Subjugator, Lore: N/A Workshop content if applicable: Require Development Other: The miniature props currently on the server are already usefull and it would be great to have some more common ships to work with when building holograms and other decorations/games
  5. the addon has 2 items a pistol laser designator and a star wars theme macrobinoculars
  6. Name: Crimson RP Rank: Fleet Admiral Suggestion: Buff Fortification Datapad Implementation: make the resources playerside no longer shared between everyone on the server and mabye change the starting resources from 500 to 1000 (500 is equal to 20 sandbags) mabye even let the resources regen Lore: N/a Workshop content if applicable: require development Other: Currently very few people have this tool and its pretty underwelming due to lack of resources and the weakness of the fortification being destroyed easily
  7. Quartermaster is the base Naval whitelist not because you’re supposed to progress to other roles but because there isn't a base naval whitelist all Navy whitelists are branches with their own unique roleplaying opportunities Quartermaster was chosen as the starting branch with the option to switch to other branches previously it was Medical and Engineering that was the starting branches
  8. Name: Crimson RP Rank: Fleet Admiral Suggestion: Give krennic his iconic cape Implementation: add a cape to the existing krennic model or create the field krennic outfit as a model Lore: Krennic wore capes for most of his appearances he was quite fond of showcasing his authority through them he had worn his white cape since his time in the Engineering Corps during the early Clone Wars This image is during the clone wars era and this is his outside varient most clearly showcased in rogue one(early imperial) Workshop content if applicable: N/a
  9. Name: Crimson RP Rank: Fleet Admiral Suggestion: increase navals movement speed Implementation: increase navals movement speed to match CG or similar Lore: Naval does not wear armor Workshop content if applicable: Require Development Other: Naval do not wear armor and should therefore be faster than fully armored troopers. Naval also stay with CG during deployments so it would be good to match their movement speed also we lack health, armor, and combat abilities, making increased movement speed important for running away
  10. Name: Crimson RP Rank: Fleet Admiral Suggestion: Add the laser designator macrobinoculars to all naval whitelist exluding cadet and Droid Implementation: add the macrobinoculars from the addon [LVS] Laser designator Lore: N/a Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=3172763210&searchtext=lvs+designa Other: This tool is usefull for all of naval as we oversee Piloting it would be usefull for naval to use this tool during events/deployments or just during normal operations to designate Landing zones or targets giving better communication between the pilots and navy
  11. Name: Crimson RP Rank: Fleet Admiral Suggestion: Rework Quartermaster's kit and give them branch related items Implementation: Give Quartermaster their own branch related kit currently they have no branch related kit and have a basic naval loadout with nothing branch related This change would include a tool creation and a loadout change for the branch related item i have to following ideas but it is not limited to them Idea 1: Resupply Tool this item could either function like the bacta injector where instead of giving health it gives ammo for vehicles and rocket launchers or a deployable point that restores ammo in and Area of effect Idea 2: Mobile Armory a tool that gives the naval operative limited resources to give others or themself an Anti-vehicle or anti-infantry weapon of dev choosing the resources of the tool would also be decided by dev Lore: N/A Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Naval operative Slots: Unlimited Description: Quartermasters are incharge of Logistics and armory Model: models/navy/gnavycrewman.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc17ext Add 1 of the following or something similar rw_sw_e22 rw_sw_dp24 rw_sw_firepunchersmg Other: this would give Quartermaster something relating to their branch in their loadout like every other naval branch seing as they currently dont have anything other than the base loadout
  12. The main goal would for each branch to get the own tool like stims MED Shield ENG Marker RI Command tool for all naval officers
  13. Name: Crimson RP Rank: Fleet Admiral Suggestion: Create a item/tool for navy that gives them something to do during combat Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion. Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2 Idea 4: "Stim Kit" A tool containing different stims with different uses such as "Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time "Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev "Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev Lore: N/a Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat
  14. Name: Crimson RP Rank: Fleet Admiral Suggestion: Add a Meebur Gascon Whitelist for Navy Implementation: Create a Meebur Gascon model and whitelist Lore: Meebur Gascon was a male Zilkin from Great Zilk who served as a colonel, and later as a Brigadier General, in the Grand Army of the Republic during the Clone Wars. During the Clone Wars, Meebur Gascon was assigned command of D-Squad, a group of droids Workshop content if applicable: Require Development Add or Change: Add Job: Meebur Gascon Slots: 1 Description: Meebur Gascon Model: Development Required Weapons: rw_sw_dc17ext Other: Meebur Gascon can allow for more roleplay with the current droid branch. He would be part of the QM branch overseeing droids and would share the same kit as them
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